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Sprint in down direction and Sprint up to top on the mountainside has the same Fatigue impact.
Closed, ResolvedPublic

Description

After Nexus update we received a new Stamina system.
If player located on the hillside, that there is no difference in what direction exactly the player will runs. I speak only about sprint (W+Shift) movement. Stamina is consumed equally, if he runs up to the top of the hill or if he runs down of slope. Thus, the strength of player will be spent in the same way! It is not realistic, because if a man runs to down of hill, then the fatigue should come much slower. Please make this detail more realistic. I think if a player runs down of hillside, then the forces should spend twice as less.

Details

Legacy ID
1513025907
Severity
None
Resolution
No Bug
Reproducibility
Always
Category
Stamina
Steps To Reproduce

To run with maximal speed (W+Shift) up a hill side and watch the Stamina bar, then run down and compare how it is spent forces. It will be the same

Event Timeline

mickeymen set Category to Stamina.
mickeymen set Reproducibility to Always.
mickeymen set Severity to None.
mickeymen set Resolution to No Bug.
mickeymen set Legacy ID to 1513025907.May 8 2016, 1:24 PM

Im not sure but i think its because at the moment when you go up or down the hill you are walking very slow and sometimes even slow enough to regenerate stamina.

@TheMasterofBlubb "regenerate stamina"

You do not speak within my theme. In my issue "stamina regeneration" has no any value. I speak only about spending players forces. Probably I poorly explained the problem. I've updated your ticket.

Hello,

this is not a bug or issue, this was intentional.

When you run down the hill you too need to spend your stamina too as you need to decrease your momentum so you do not go tumbling down the hill.