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Eden: blinking entities, dissapearing units, no navigation, mission whiped out.
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Description

Bug 1:
I run Eden with choosed Altis. Altis is loaded and Eden runs normally. But then, when i load mission which is done on Altis i can't navigate with camera using cursor or mouse (however keyboard is responsible in the game, i can call map and so on).
When i load first different island than is used in mission, everything is all right.
Bug 2:
When i filter Entities with search option, filtered positions blink. This is very annoying.
Bug 3:
I've placed empty civilian car with MG. Then i've created two separate OPFOR units and linked them into the squad. After this i've put them one by one into the car. Then i've link to them other OPFOR trucks with crew to make a convoy. Hovewer after running test in Eden, those units in car with MG just dissapeared and squad leading is set to first connected truck.
Bug 4:
Time to time i loose in mission every placed units. I can't figure out how its happen, but my observation is that this may be happen because of switching between windows and it can have some connection with autosave (this is my guess). It happen twice and i've noticed this just after ALT+TAB to Arma. Interesting is that missions was saved and there were no way to step back or retrieve it somehow.

Bug 1, 2, 3 is 100% reproducible. Bug 4 is rare. Every time i use A3 windowed.

Details

Legacy ID
1703501361
Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Eden Editor

Event Timeline

kromka set Category to Eden Editor.Nov 22 2015, 8:05 PM
kromka set Reproducibility to Always.
kromka set Severity to None.
kromka set Resolution to Open.
kromka set Legacy ID to 1703501361.May 8 2016, 1:07 PM
kromka added a subscriber: kromka.

Add. Bug 3:
I figured this out. Car with MG i had added was emtpy FIA car.
I had to move it to OPFOR group first (on Entity layer) and then move crew to this car.
However this isn't too intuitive. Shouldn't be empty car always added as aneutral object?

Add. Bug 1:
After update to 1.55.133446 this bug doesn't exist.

Add. Bug 4:
I've just notice, this happen during turning back from mission testing to eden editor.
This is part of the log from this period of time:
14:57:10 EPE manager release (42|174|0)
14:57:10 Number of actors in scene after release: 42
14:57:10 EPE manager release (0|42|0)
14:57:12 Attempt to override final function - bis_functions_list
14:57:12 Attempt to override final function - bis_functions_listpreinit
14:57:12 Attempt to override final function - bis_functions_listpostinit
14:57:12 Attempt to override final function - bis_functions_listrecompile
14:57:12 Attempt to override final function - bis_fnc_missiontaskslocal
14:57:12 Attempt to override final function - bis_fnc_missionconversationslocal
14:57:12 Attempt to override final function - bis_fnc_missionflow
14:57:12 Attempt to override final function - rhs_fnc_findangle
14:57:12 Attempt to override final function - rhs_fnc_calcbalistic

R3vo added a subscriber: R3vo.Jun 26 2021, 9:36 AM

No bug. This is the recompile feature. You can turn it off in the settings.

LouMontana closed this task as Resolved.Jun 26 2021, 1:19 PM
LouMontana updated the task description. (Show Details)
LouMontana set Operating System to Windows 7.