In End Game, fog gets progressively heavier as time goes on.
After a 3-day clock cycle ingame, the fog will be unbearable.
Solutions:
- Run setFog_array in a loop to reset the fog every 30-60 minutes.
- Only apply time multiplier when there are players ingame, don't have accelerated time while server is empty.
if (allPlayers isEqualTo []) then {