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Fog gets progressively heavier
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Description

In End Game, fog gets progressively heavier as time goes on.

After a 3-day clock cycle ingame, the fog will be unbearable.

Solutions:

  1. Run setFog_array in a loop to reset the fog every 30-60 minutes.
  1. Only apply time multiplier when there are players ingame, don't have accelerated time while server is empty.

if (allPlayers isEqualTo []) then {

Details

Legacy ID
2945826440
Severity
None
Resolution
Open
Reproducibility
Always
Category
End Game - Gameplay
Additional Information

Possible fix ideas:

  • spawn {

while {TRUE} do {

		0 setFog [];
		sleep 3600;

};
};

  • spawn {

while {TRUE} do {

		if (allPlayers isEqualTo []) then {
			if (!(timeMultiplier isEqualTo 1)) then {
				setTimeMultiplier 1;
			};
		} else {
			if (!(timeMultiplier isEqualTo ENDGAME_TimeMultiplerValue)) then {
				setTimeMultiplier ENDGAME_TimeMultiplierValue;
			}
		};
		sleep 60;

};
};

Event Timeline

MDCCLXXVI edited Additional Information. (Show Details)Oct 12 2015, 12:10 AM
MDCCLXXVI set Category to End Game - Gameplay.
MDCCLXXVI set Reproducibility to Always.
MDCCLXXVI set Severity to None.
MDCCLXXVI set Resolution to Open.
MDCCLXXVI set Legacy ID to 2945826440.May 8 2016, 12:56 PM