Possible fix ideas:
[] spawn {
while {TRUE} do {
0 setFog [];
sleep 3600;
};
};
[] spawn {
while {TRUE} do {
if (allPlayers isEqualTo []) then {
if (!(timeMultiplier isEqualTo 1)) then {
setTimeMultiplier 1;
};
} else {
if (!(timeMultiplier isEqualTo ENDGAME_TimeMultiplerValue)) then {
setTimeMultiplier ENDGAME_TimeMultiplierValue;
}
};
sleep 60;
};
};