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Npc pointing with empty slot
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Description

If adding the following to npc's init "this enableSimulation false; removeAllWeapons this;" the npc will continue to use an unexisting weapon

This is not happening on 2D editor. {F27196}

Details

Legacy ID
690516061
Severity
None
Resolution
Open
Reproducibility
Random
Category
Eden Editor

Event Timeline

Dardo set Category to Eden Editor.Oct 5 2015, 5:16 PM
Dardo set Reproducibility to Random.
Dardo set Severity to None.
Dardo set Resolution to Open.
Dardo set Legacy ID to 690516061.May 8 2016, 12:53 PM