Any AI units (exept vehicles) will rotate on start of mission. No matter what orientation the unit is placed in the editor. Including mountet guns.
Description
Details
- Legacy ID
- 2342195030
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Eden Editor
Place Soldier AI, choose a direction, then play, the unit will roatate again facing the wrong direction.
Event Timeline
Hello!
Thank you for your help with adressing this issue. I will take a look on it and let you know how it goes ;)
So issue was in missing correct formation direction setting when mission started. Problem was fixed ind you will be able to check it out in tomorow DEV build ;)
Thanks for this improvement. Eden editor will be much more convenient for initiating direction but also stance and other behaviors.
In 2D editor, you need to script something like: this setunitPos "down" in init field of a unit and if you preview, you can see the animation of a unit prone.
SO BI, please consider the stance or other init params should be done prior to start the game (to be sure there is no latency and weird awarenesses for enemies).