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Placed AI will always Rotate at Start of ingame test
Closed, ResolvedPublic

Description

Any AI units (exept vehicles) will rotate on start of mission. No matter what orientation the unit is placed in the editor. Including mountet guns.

Details

Legacy ID
2342195030
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Eden Editor
Steps To Reproduce

Place Soldier AI, choose a direction, then play, the unit will roatate again facing the wrong direction.

Event Timeline

Toxic edited Steps To Reproduce. (Show Details)Sep 23 2015, 10:08 AM
Toxic set Category to Eden Editor.
Toxic set Reproducibility to Always.
Toxic set Severity to None.
Toxic set Resolution to Fixed.
Toxic set Legacy ID to 2342195030.May 8 2016, 12:46 PM

Hello!
Thank you for your help with adressing this issue. I will take a look on it and let you know how it goes ;)

So issue was in missing correct formation direction setting when mission started. Problem was fixed ind you will be able to check it out in tomorow DEV build ;)

Toxic added a subscriber: Toxic.May 8 2016, 12:46 PM
Toxic added a comment.Sep 24 2015, 1:26 PM

Thank you :)

Thanks for this improvement. Eden editor will be much more convenient for initiating direction but also stance and other behaviors.
In 2D editor, you need to script something like: this setunitPos "down" in init field of a unit and if you preview, you can see the animation of a unit prone.

SO BI, please consider the stance or other init params should be done prior to start the game (to be sure there is no latency and weird awarenesses for enemies).

There are already some ideas / plans for this ;)