Page MenuHomeFeedback Tracker

createVehicle "Lag"
Closed, ResolvedPublic

Description

Sometimes it can take up to two minutes until objects created via createVehicle server side to be visible on clients. Clients do not know the Net ID of the spawned vehicles during that time. Vehicles always show up, but it can take a loooooong time for them do so time. This is very critical if you need to do cargo operations, as they are out of sync.

Confirmed in 1.48, 1.50, 1.52 RC and 1.53 DEV. Only tested for JIP.

Details

Legacy ID
3355833196
Severity
None
Resolution
Not A Bug
Reproducibility
Sometimes
Operating System
Windows 7
Category
Multiplayer
Steps To Reproduce

Create a initServer.sqf in your mission file, do some createVehicle in there, roll a dice and wait :)

http://www.twitch.tv/exilemod/v/16764170 at 30:40

Event Timeline

Eichi edited Steps To Reproduce. (Show Details)Sep 20 2015, 2:31 AM
Eichi set Category to Multiplayer.
Eichi set Reproducibility to Sometimes.
Eichi set Severity to None.
Eichi set Resolution to Open.
Eichi set Legacy ID to 3355833196.May 8 2016, 12:44 PM
Eichi added a subscriber: Eichi.May 8 2016, 12:44 PM

Nailed this down to be related to simulation. If you disable simulation on objects, the network updates are delayed.

createVehicle
setPos
enableSimulationGlobal false

This will trigger this behavior. It was the same in Arma 2.

BIS_fnc_KK closed this task as Resolved.Feb 1 2021, 1:33 PM
BIS_fnc_KK updated the task description. (Show Details)
BIS_fnc_KK changed Resolution from Open to Not A Bug.
BIS_fnc_KK edited Steps To Reproduce. (Show Details)
BIS_fnc_KK set Operating System to Windows 7.