when i clicked Host server session it crashes on Linux
Description
Details
- Legacy ID
- 627637763
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Game Crash
System Information:
OS Version:
Linux Distribution: Ubuntu 14.04.3 LTS
Kernel Version: 3.19.0-26-generic #28~14.04.1-Ubuntu SMP Wed Aug 12 14:09:17 UTC 2015
Hardware Info:
Machine Type Acer Predator G3620
CPU Type GenuineIntel x86_64
CPU Info Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz
CPU Speed 3300 MHz
CPU Physical Cores 4
CPU Logical Cores 4
Physical Memory 8116940 KiB
Virtual Memory 0 KiB
Crash Dump:
65aa1918-e296-58a8-3a786002-41a574d6.dmp (495376 bytes)
Application Log:
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 2448.
[thread ffffffff][I][0]: Current memlock limit is 65536.
[thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread ffffffff][I][1]: setup_teb_register() - using LDT entry 13
[thread 00000001][I][15]: Forcing OpenGL Core context usage
[thread 00000001][I][45]: OpenGL Core context version 4.1 detected
[thread 00000001][I][47]: OpenGL information:
[thread 00000001][I][47]: renderer: GeForce GTX 660/PCIe/SSE2
[thread 00000001][I][47]: vendor: NVIDIA Corporation
[thread 00000001][I][47]: version: 4.1.0 NVIDIA 355.06
[thread 00000001][I][47]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000001][I][47]: Detected NVidia card
[thread 00000001][I][47]: Max surface size: 16384
[thread 00000001][I][47]: Supported and usable: texture_mirror_clamp_to_edge: yes
[thread 00000001][I][47]: Supported and usable: texture_storage: yes
[thread 00000001][I][47]: Supported and usable: copy_image: yes
[thread 00000001][I][47]: Supported and usable: texture_storage_multisample: yes
[thread 00000001][I][47]: Supported and usable: texture_view: yes
[thread 00000001][I][47]: Supported and usable: ATI_separate_stencil: yes
[thread 00000001][I][47]: Supported and usable: EXT_stencil_two_side: no
[thread 00000001][I][47]: Supported and usable: texture_filter_anisotropic: yes
[thread 00000001][I][47]: Supported and usable: explicit_attrib_location: yes
[thread 00000001][I][47]: Supported and usable: compressed 3D textures (VTC): yes
[thread 00000001][I][57]: Available texture memory (from NVidia extension): 1572864 kB
[thread 00000001][I][57]: NVidia card: restricting reporting of available memory to 768 MB
[thread 00000001][I][57]: Multisample textures test:
[thread 00000001][I][57]: GL_RGBA8 (0x8058): 8 samples
[thread 00000001][I][57]: GL_RGBA8UI (0x8d7c): 8 samples
[thread 00000001][I][57]: GL_RGBA8I (0x8d8e): 8 samples
[thread 00000001][I][57]: GL_RGBA12 (0x805a): 8 samples
[thread 00000001][I][57]: GL_RGBA16 (0x805b): 8 samples
[thread 00000001][I][57]: GL_RGBA16F (0x881a): 8 samples
[thread 00000001][I][57]: GL_RGBA32 (0x8814): 8 samples
[thread 00000001][I][57]: GL_RGBA16I (0x8d88): 8 samples
[thread 00000001][I][57]: GL_RGBA16UI (0x8d76): 8 samples
[thread 00000001][I][58]: GL_RGBA32I (0x8d82): 8 samples
[thread 00000001][I][58]: GL_RGBA32UI (0x8d70): 8 samples
[thread 00000001][I][58]: GL_RGB8 (0x8051): 8 samples
[thread 00000001][I][58]: GL_RGB32F (0x8815): 8 samples
[thread 00000001][I][58]: GL_RGB32I (0x8d83): 8 samples
[thread 00000001][I][58]: GL_RGB32UI (0x8d71): 8 samples
[thread 00000001][I][58]: GL_RG8 (0x822b): 8 samples
[thread 00000001][I][58]: GL_RG16 (0x822c): 8 samples
[thread 00000001][I][58]: GL_RG16F (0x822f): 8 samples
[thread 00000001][I][58]: GL_RG32F (0x8230): 8 samples
[thread 00000001][I][58]: GL_RG8I (0x8237): 8 samples
[thread 00000001][I][58]: GL_RG8UI (0x8238): 8 samples
[thread 00000001][I][58]: GL_RG16I (0x8239): 8 samples
[thread 00000001][I][58]: GL_RG16UI (0x823a): 8 samples
[thread 00000001][I][58]: GL_RG32I (0x823b): 8 samples
[thread 00000001][I][58]: GL_RG32UI (0x823c): 8 samples
[thread 00000001][I][58]: GL_R8 (0x8229): 8 samples
[thread 00000001][I][58]: GL_R16 (0x822a): 8 samples
[thread 00000001][I][59]: GL_R16F (0x822d): 8 samples
[thread 00000001][I][59]: GL_R32F (0x822e): 8 samples
[thread 00000001][I][59]: GL_R8I (0x8231): 8 samples
[thread 00000001][I][59]: GL_R8UI (0x8232): 8 samples
[thread 00000001][I][59]: GL_R16I (0x8233): 8 samples
[thread 00000001][I][59]: GL_R16UI (0x8234): 8 samples
[thread 00000001][I][59]: GL_R32I (0x8235): 8 samples
[thread 00000001][I][59]: GL_R32UI (0x8236): 8 samples
[thread 00000001][I][59]: GL_R8_SNORM (0x8f94): 8 samples
[thread 00000001][I][59]: GL_R16_SNORM (0x8f98): 8 samples
[thread 00000001][I][59]: GL_RG8_SNORM (0x8f95): 8 samples
[thread 00000001][I][59]: GL_RG16_SNORM (0x8f99): 8 samples
[thread 00000001][I][59]: GL_RGBA8_SNORM (0x8f97): 8 samples
[thread 00000001][I][59]: GL_RGBA16_SNORM (0x8f9b): 8 samples
[thread 00000001][I][59]: GL_SRGB8 (0x8c41): 8 samples
[thread 00000001][I][59]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
[thread 00000001][I][59]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
[thread 00000001][I][59]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
[thread 00000001][I][60]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
[thread 00000001][I][60]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
[thread 00000001][I][60]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
[thread 00000001][I][60]: GL_RGB10_A2 (0x8059): 8 samples
[thread 00000001][I][60]: GL_RGB10_A2UI (0x906f): 8 samples
[thread 00000001][I][60]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
[thread 00000001][I][60]: GL_RGB565 (0x8d62): 8 samples
[thread 00000001][I][60]: GL_RGB5_A1 (0x8057): 8 samples
[thread 00000001][I][60]: GL_RGB9_E5 (0x8c3d): 8 samples
[thread 00000001][I][125]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
[thread 00000001][I][132]: Command line: '"C:\home\anton887\.local\share\Steam\steamapps\common\Arma 3\Arma3Retail_DX11.exe" -nojoy'
[thread 00000001][I][550]: TomCrypt initializing...
[thread 00000001][I][555]: TomCrypt initialized
[thread 00000001][I][555]: DLL_PROCESS_ATTACH start.
[thread 00000001][I][556]: DLL_PROCESS_ATTACH done.
[thread 00000004][W][560]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.
[thread 00000004][W][560]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work!
[thread 00000004][W][561]: eON_LoadLibraryEx() couldn't load 'secur32.dll', returning NULL!
[thread 00000004][E][594]: Error EINVAL in lseek in fs_SetFilePointer!
[thread 00000004][E][594]: VPFS_Seek() - SetFilePointer failed on handle 13
[thread 00000004][I][620]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them.
[thread 00000004][W][625]: eON_LoadLibraryEx() couldn't load 'BIDebugEngine', returning NULL!
[thread 00000004][W][755]: Ignoring splash screen creation command
[thread 00000004][I][787]: Enumerating COM libraries...
[thread 00000004][W][834]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000004][W][838]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000004][W][11326]: Refreshing folder '/home/anton887/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3gNOkex\'.
[thread 00000004][I][12850]: Raw Input: mouse device wanted, legacy messages: on
[thread 00000004][W][12850]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it.
[thread 00000004][I][12850]: Raw Input: keyboard device wanted, legacy messages: on
[thread 00000004][E][12850]: Attempt to change COM threading model to multithreaded after initialization!
[thread 00000004][W][12860]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location
[thread 00000004][W][12864]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient
[thread 00000004][I][13170]: D3D11CreateDeviceAndSwapChain( pAdapter = 0xf1d4a618, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0xe830109c, ppSwapChain = 0xf26fecc8, ppDevice = 0xf26fecc4, pFeatureLevel = 0xe83010e0, ppImmediateContext = 0xf26feccc )
[thread 00000004][I][13170]: swap chain desc: width 1920, height 1080
[thread 00000004][I][13170]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf1d74120 and immediate context 0xf1d78810
[thread 0000000f][I][13171]: D3D11: OpenGL thread start
[thread 0000000f][I][13391]: Direct3D -> OpenGL context information:
[thread 0000000f][I][13391]: renderer: GeForce GTX 660/PCIe/SSE2
[thread 0000000f][I][13391]: vendor: NVIDIA Corporation
[thread 0000000f][I][13391]: version: 4.1.0 NVIDIA 355.06
[thread 0000000f][I][13391]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 0000000f][I][13391]: max color attachment and draw buffers: 8
[thread 0000000f][I][13391]: max texture image units: 192
[thread 0000000f][I][13391]: max vertex shader uniform blocks: 14
[thread 0000000f][I][13391]: max geometry shader uniform blocks: 14
[thread 0000000f][I][13391]: max fragment shader uniform blocks: 14
[thread 0000000f][I][13391]: max hull shader uniform blocks: 14
[thread 0000000f][I][13391]: max domain shader uniform blocks: 14
[thread 0000000f][I][13391]: max compute shader uniform blocks: 14
[thread 0000000f][I][13391]: max viewports: 16
[thread 0000000f][I][13391]: max uniform buffer bindings: 84
[thread 0000000f][I][13391]: uniform buffer offset alignment: 256
[thread 0000000f][I][13391]: shader storage buffer offset alignment: 32
[thread 0000000f][I][13391]: max pixel shader UAVs: 8
[thread 0000000f][I][13391]: max compute shader UAVs: 8
[thread 0000000f][I][13391]: max UAVs: 8
[thread 0000000f][I][13391]: buffer_storage support: yes
[thread 0000000f][I][13391]: compressed_texture_pixel_storage support: yes
[thread 00000004][W][13662]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0xf1d4ab18. Ignoring.
[thread 00000004][W][13662]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle.
[thread 0000000f][I][14240]: Precompiled shader cache loaded: binary shaders: 402, GLSL shaders: 931, GLSL pipelines: 473
[thread 0000000f][I][16525]: No OpenGL commands for full second. Flushing GL to make sure it hasn't deadlocked.
[thread 00000004][W][17173]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D
[thread 00000004][W][17952]: eON_LoadLibraryExA() for 'PhysX3Common_x86.dll' has non-zero flags ( 0x1 ), probably unhandled functionality!
[thread 00000004][W][17952]: Refreshing folder '/tmp/arma3gNOkex/', temp folder is 'C:\tmp\arma3gNOkex\'.
[thread 00000004][W][17952]: eON_LoadLibraryExA() for 'PhysX3Common_x86.dll' has non-zero flags ( 0x1 ), probably unhandled functionality!
[thread 00000004][I][21952]: eON_WindowEvent: SetFullscreenState true 0xf1d4a648
[thread 00000004][I][21953]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000004][I][21953]: Game stdout/err:
[thread 00000004][I][21960]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000004][I][21960]: Game stdout/err:
[thread 00000004][I][21960]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000004][I][21960]: Game stdout/err:
[thread 00000004][W][28303]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings
[thread 00000004][I][28483]: Found libcurl: libcurl.so.4
[thread 00000004][I][28483]: libcurl.so.4: loaded functions.
[thread 00000004][I][28484]: Loaded libcurl: libcurl.so.4. Version: libcurl/7.22.0 OpenSSL/1.0.1 zlib/1.2.8 libidn/1.23 librtmp/2.3
[thread 00000005][E][29483]: VPFS_Open() warning - trying to open disk folder with asynchronous access!
[thread 00000004][W][44439]: Refreshing folder '/tmp/arma3gNOkex/', temp folder is 'C:\tmp\arma3gNOkex\'.
[thread 0000000f][W][44771]: No resource data for resource 0xcad6ba78, subresource 1, skipping copy!
[thread 0000000f][W][44771]: No resource data for resource 0xcad6ba78, subresource 2, skipping copy!
[thread 0000000f][W][44771]: No resource data for resource 0xcad6ba78, subresource 3, skipping copy!
[thread 0000000f][W][44771]: No resource data for resource 0xcad6bca8, subresource 1, skipping copy!
[thread 0000000f][W][44771]: No resource data for resource 0xcad6bca8, subresource 2, skipping copy!
[thread 0000000f][W][44771]: No resource data for resource 0xcad6bca8, subresource 3, skipping copy!
[thread 00000004][W][93797]: Refreshing folder '/home/anton887/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3gNOkex\'.
[thread 0000000f][I][94771]: No OpenGL commands for full second. Flushing GL to make sure it hasn't deadlocked.
[thread 0000000d][W][95467]: setsockopt( s = 552, level = 0, optname = 9 ) returns -1, errno is 92
[thread 0000000d][I][95701]: ===enforcing log flush===
reference 'UGWDFCVD6B' sorry i am new here
Event Timeline
HI i just pressed off Upnp on server and it worked online but with it, Its crashed like this all the time plz fix , Yes i have UPNP on, On the router ofc