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Linux Arma 3 crashing when hosting server
Closed, ResolvedPublic

Description

when i clicked Host server session it crashes on Linux

Details

Legacy ID
627637763
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Crash
Steps To Reproduce

System Information:
OS Version:
Linux Distribution: Ubuntu 14.04.3 LTS
Kernel Version: 3.19.0-26-generic #28~14.04.1-Ubuntu SMP Wed Aug 12 14:09:17 UTC 2015

Hardware Info:
Machine Type Acer Predator G3620
CPU Type GenuineIntel x86_64
CPU Info Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz
CPU Speed 3300 MHz
CPU Physical Cores 4
CPU Logical Cores 4
Physical Memory 8116940 KiB
Virtual Memory 0 KiB

Crash Dump:
65aa1918-e296-58a8-3a786002-41a574d6.dmp (495376 bytes)

Application Log:
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 2448.
[thread ffffffff][I][0]: Current memlock limit is 65536.
[thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread ffffffff][I][1]: setup_teb_register() - using LDT entry 13
[thread 00000001][I][15]: Forcing OpenGL Core context usage
[thread 00000001][I][45]: OpenGL Core context version 4.1 detected
[thread 00000001][I][47]: OpenGL information:
[thread 00000001][I][47]: renderer: GeForce GTX 660/PCIe/SSE2
[thread 00000001][I][47]: vendor: NVIDIA Corporation
[thread 00000001][I][47]: version: 4.1.0 NVIDIA 355.06
[thread 00000001][I][47]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000001][I][47]: Detected NVidia card
[thread 00000001][I][47]: Max surface size: 16384
[thread 00000001][I][47]: Supported and usable: texture_mirror_clamp_to_edge: yes
[thread 00000001][I][47]: Supported and usable: texture_storage: yes
[thread 00000001][I][47]: Supported and usable: copy_image: yes
[thread 00000001][I][47]: Supported and usable: texture_storage_multisample: yes
[thread 00000001][I][47]: Supported and usable: texture_view: yes
[thread 00000001][I][47]: Supported and usable: ATI_separate_stencil: yes
[thread 00000001][I][47]: Supported and usable: EXT_stencil_two_side: no
[thread 00000001][I][47]: Supported and usable: texture_filter_anisotropic: yes
[thread 00000001][I][47]: Supported and usable: explicit_attrib_location: yes
[thread 00000001][I][47]: Supported and usable: compressed 3D textures (VTC): yes
[thread 00000001][I][57]: Available texture memory (from NVidia extension): 1572864 kB
[thread 00000001][I][57]: NVidia card: restricting reporting of available memory to 768 MB
[thread 00000001][I][57]: Multisample textures test:
[thread 00000001][I][57]: GL_RGBA8 (0x8058): 8 samples
[thread 00000001][I][57]: GL_RGBA8UI (0x8d7c): 8 samples
[thread 00000001][I][57]: GL_RGBA8I (0x8d8e): 8 samples
[thread 00000001][I][57]: GL_RGBA12 (0x805a): 8 samples
[thread 00000001][I][57]: GL_RGBA16 (0x805b): 8 samples
[thread 00000001][I][57]: GL_RGBA16F (0x881a): 8 samples
[thread 00000001][I][57]: GL_RGBA32 (0x8814): 8 samples
[thread 00000001][I][57]: GL_RGBA16I (0x8d88): 8 samples
[thread 00000001][I][57]: GL_RGBA16UI (0x8d76): 8 samples
[thread 00000001][I][58]: GL_RGBA32I (0x8d82): 8 samples
[thread 00000001][I][58]: GL_RGBA32UI (0x8d70): 8 samples
[thread 00000001][I][58]: GL_RGB8 (0x8051): 8 samples
[thread 00000001][I][58]: GL_RGB32F (0x8815): 8 samples
[thread 00000001][I][58]: GL_RGB32I (0x8d83): 8 samples
[thread 00000001][I][58]: GL_RGB32UI (0x8d71): 8 samples
[thread 00000001][I][58]: GL_RG8 (0x822b): 8 samples
[thread 00000001][I][58]: GL_RG16 (0x822c): 8 samples
[thread 00000001][I][58]: GL_RG16F (0x822f): 8 samples
[thread 00000001][I][58]: GL_RG32F (0x8230): 8 samples
[thread 00000001][I][58]: GL_RG8I (0x8237): 8 samples
[thread 00000001][I][58]: GL_RG8UI (0x8238): 8 samples
[thread 00000001][I][58]: GL_RG16I (0x8239): 8 samples
[thread 00000001][I][58]: GL_RG16UI (0x823a): 8 samples
[thread 00000001][I][58]: GL_RG32I (0x823b): 8 samples
[thread 00000001][I][58]: GL_RG32UI (0x823c): 8 samples
[thread 00000001][I][58]: GL_R8 (0x8229): 8 samples
[thread 00000001][I][58]: GL_R16 (0x822a): 8 samples
[thread 00000001][I][59]: GL_R16F (0x822d): 8 samples
[thread 00000001][I][59]: GL_R32F (0x822e): 8 samples
[thread 00000001][I][59]: GL_R8I (0x8231): 8 samples
[thread 00000001][I][59]: GL_R8UI (0x8232): 8 samples
[thread 00000001][I][59]: GL_R16I (0x8233): 8 samples
[thread 00000001][I][59]: GL_R16UI (0x8234): 8 samples
[thread 00000001][I][59]: GL_R32I (0x8235): 8 samples
[thread 00000001][I][59]: GL_R32UI (0x8236): 8 samples
[thread 00000001][I][59]: GL_R8_SNORM (0x8f94): 8 samples
[thread 00000001][I][59]: GL_R16_SNORM (0x8f98): 8 samples
[thread 00000001][I][59]: GL_RG8_SNORM (0x8f95): 8 samples
[thread 00000001][I][59]: GL_RG16_SNORM (0x8f99): 8 samples
[thread 00000001][I][59]: GL_RGBA8_SNORM (0x8f97): 8 samples
[thread 00000001][I][59]: GL_RGBA16_SNORM (0x8f9b): 8 samples
[thread 00000001][I][59]: GL_SRGB8 (0x8c41): 8 samples
[thread 00000001][I][59]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
[thread 00000001][I][59]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
[thread 00000001][I][59]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
[thread 00000001][I][60]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
[thread 00000001][I][60]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
[thread 00000001][I][60]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
[thread 00000001][I][60]: GL_RGB10_A2 (0x8059): 8 samples
[thread 00000001][I][60]: GL_RGB10_A2UI (0x906f): 8 samples
[thread 00000001][I][60]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
[thread 00000001][I][60]: GL_RGB565 (0x8d62): 8 samples
[thread 00000001][I][60]: GL_RGB5_A1 (0x8057): 8 samples
[thread 00000001][I][60]: GL_RGB9_E5 (0x8c3d): 8 samples
[thread 00000001][I][125]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][127]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
[thread 00000001][I][132]: Command line: '"C:\home\anton887\.local\share\Steam\steamapps\common\Arma 3\Arma3Retail_DX11.exe" -nojoy'
[thread 00000001][I][550]: TomCrypt initializing...
[thread 00000001][I][555]: TomCrypt initialized
[thread 00000001][I][555]: DLL_PROCESS_ATTACH start.
[thread 00000001][I][556]: DLL_PROCESS_ATTACH done.
[thread 00000004][W][560]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.
[thread 00000004][W][560]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work!
[thread 00000004][W][561]: eON_LoadLibraryEx() couldn't load 'secur32.dll', returning NULL!
[thread 00000004][E][594]: Error EINVAL in lseek in fs_SetFilePointer!
[thread 00000004][E][594]: VPFS_Seek() - SetFilePointer failed on handle 13
[thread 00000004][I][620]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them.
[thread 00000004][W][625]: eON_LoadLibraryEx() couldn't load 'BIDebugEngine', returning NULL!
[thread 00000004][W][755]: Ignoring splash screen creation command
[thread 00000004][I][787]: Enumerating COM libraries...
[thread 00000004][W][834]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000004][W][838]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000004][W][11326]: Refreshing folder '/home/anton887/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3gNOkex\'.
[thread 00000004][I][12850]: Raw Input: mouse device wanted, legacy messages: on
[thread 00000004][W][12850]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it.
[thread 00000004][I][12850]: Raw Input: keyboard device wanted, legacy messages: on
[thread 00000004][E][12850]: Attempt to change COM threading model to multithreaded after initialization!
[thread 00000004][W][12860]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location
[thread 00000004][W][12864]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient
[thread 00000004][I][13170]: D3D11CreateDeviceAndSwapChain( pAdapter = 0xf1d4a618, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0xe830109c, ppSwapChain = 0xf26fecc8, ppDevice = 0xf26fecc4, pFeatureLevel = 0xe83010e0, ppImmediateContext = 0xf26feccc )
[thread 00000004][I][13170]: swap chain desc: width 1920, height 1080
[thread 00000004][I][13170]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf1d74120 and immediate context 0xf1d78810
[thread 0000000f][I][13171]: D3D11: OpenGL thread start
[thread 0000000f][I][13391]: Direct3D -> OpenGL context information:
[thread 0000000f][I][13391]: renderer: GeForce GTX 660/PCIe/SSE2
[thread 0000000f][I][13391]: vendor: NVIDIA Corporation
[thread 0000000f][I][13391]: version: 4.1.0 NVIDIA 355.06
[thread 0000000f][I][13391]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 0000000f][I][13391]: max color attachment and draw buffers: 8
[thread 0000000f][I][13391]: max texture image units: 192
[thread 0000000f][I][13391]: max vertex shader uniform blocks: 14
[thread 0000000f][I][13391]: max geometry shader uniform blocks: 14
[thread 0000000f][I][13391]: max fragment shader uniform blocks: 14
[thread 0000000f][I][13391]: max hull shader uniform blocks: 14
[thread 0000000f][I][13391]: max domain shader uniform blocks: 14
[thread 0000000f][I][13391]: max compute shader uniform blocks: 14
[thread 0000000f][I][13391]: max viewports: 16
[thread 0000000f][I][13391]: max uniform buffer bindings: 84
[thread 0000000f][I][13391]: uniform buffer offset alignment: 256
[thread 0000000f][I][13391]: shader storage buffer offset alignment: 32
[thread 0000000f][I][13391]: max pixel shader UAVs: 8
[thread 0000000f][I][13391]: max compute shader UAVs: 8
[thread 0000000f][I][13391]: max UAVs: 8
[thread 0000000f][I][13391]: buffer_storage support: yes
[thread 0000000f][I][13391]: compressed_texture_pixel_storage support: yes
[thread 00000004][W][13662]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0xf1d4ab18. Ignoring.
[thread 00000004][W][13662]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle.
[thread 0000000f][I][14240]: Precompiled shader cache loaded: binary shaders: 402, GLSL shaders: 931, GLSL pipelines: 473
[thread 0000000f][I][16525]: No OpenGL commands for full second. Flushing GL to make sure it hasn't deadlocked.
[thread 00000004][W][17173]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D
[thread 00000004][W][17952]: eON_LoadLibraryExA() for 'PhysX3Common_x86.dll' has non-zero flags ( 0x1 ), probably unhandled functionality!
[thread 00000004][W][17952]: Refreshing folder '/tmp/arma3gNOkex/', temp folder is 'C:\tmp\arma3gNOkex\'.
[thread 00000004][W][17952]: eON_LoadLibraryExA() for 'PhysX3Common_x86.dll' has non-zero flags ( 0x1 ), probably unhandled functionality!
[thread 00000004][I][21952]: eON_WindowEvent: SetFullscreenState true 0xf1d4a648
[thread 00000004][I][21953]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000004][I][21953]: Game stdout/err:

[thread 00000004][I][21960]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000004][I][21960]: Game stdout/err:

[thread 00000004][I][21960]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000004][I][21960]: Game stdout/err:

[thread 00000004][W][28303]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings
[thread 00000004][I][28483]: Found libcurl: libcurl.so.4
[thread 00000004][I][28483]: libcurl.so.4: loaded functions.
[thread 00000004][I][28484]: Loaded libcurl: libcurl.so.4. Version: libcurl/7.22.0 OpenSSL/1.0.1 zlib/1.2.8 libidn/1.23 librtmp/2.3
[thread 00000005][E][29483]: VPFS_Open() warning - trying to open disk folder with asynchronous access!
[thread 00000004][W][44439]: Refreshing folder '/tmp/arma3gNOkex/', temp folder is 'C:\tmp\arma3gNOkex\'.
[thread 0000000f][W][44771]: No resource data for resource 0xcad6ba78, subresource 1, skipping copy!
[thread 0000000f][W][44771]: No resource data for resource 0xcad6ba78, subresource 2, skipping copy!
[thread 0000000f][W][44771]: No resource data for resource 0xcad6ba78, subresource 3, skipping copy!
[thread 0000000f][W][44771]: No resource data for resource 0xcad6bca8, subresource 1, skipping copy!
[thread 0000000f][W][44771]: No resource data for resource 0xcad6bca8, subresource 2, skipping copy!
[thread 0000000f][W][44771]: No resource data for resource 0xcad6bca8, subresource 3, skipping copy!
[thread 00000004][W][93797]: Refreshing folder '/home/anton887/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3gNOkex\'.
[thread 0000000f][I][94771]: No OpenGL commands for full second. Flushing GL to make sure it hasn't deadlocked.
[thread 0000000d][W][95467]: setsockopt( s = 552, level = 0, optname = 9 ) returns -1, errno is 92
[thread 0000000d][I][95701]: ===enforcing log flush===

Additional Information

reference 'UGWDFCVD6B' sorry i am new here

Event Timeline

Sasifaz edited Steps To Reproduce. (Show Details)Sep 7 2015, 2:15 PM
Sasifaz edited Additional Information. (Show Details)
Sasifaz set Category to Game Crash.
Sasifaz set Reproducibility to Always.
Sasifaz set Severity to None.
Sasifaz set Resolution to Open.
Sasifaz set Legacy ID to 627637763.May 8 2016, 12:40 PM
Sasifaz edited a custom field.

HI i just pressed off Upnp on server and it worked online but with it, Its crashed like this all the time plz fix , Yes i have UPNP on, On the router ofc

dedmen closed this task as Resolved.May 18 2020, 11:25 AM