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arma3.exe crash within "arma3!simul::sky"
Assigned, WishlistPublic

Description

I get the following Arma3.exe crash when within the Artillery map of the mortar and immediately following the Area of Operations being successfully cleared. {F26959} {F26960} {F26961} {F26962}

Details

Legacy ID
991824731
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Crash
Steps To Reproduce

I am joining a public server called NAK, and using mortar backpacks.

While still within the artillery map, and immediately upon Area of Operations clearing, arma3.exe crashes. Attached mdmp file using lz compression.

Additional Information

mdmp file backtraced using windbg.exe

This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(1424.514): Access violation - code c0000005 (first/second chance not available)
eax=00000000 ebx=02e1ebb0 ecx=00000000 edx=00000000 esi=02e1ebb0 edi=60012571
eip=772d0c82 esp=02e1dc78 ebp=02e1dc88 iopl=0 nv up ei pl zr na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000246

  • ERROR: Symbol file could not be found. Defaulted to export symbols for ntdll.dll -

ntdll!NtGetContextThread+0x12:
772d0c82 83c404 add esp,4
0:000> .ecxr
eax=00000000 ebx=a1de7040 ecx=82e11600 edx=00000000 esi=a1de7040 edi=a1de7040
eip=0170bc75 esp=02e1f164 ebp=8f6e9d00 iopl=0 nv up ei ng nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010286

  • ERROR: Symbol file could not be found. Defaulted to export symbols for arma3.exe -

arma3!simul::sky::BaseKeyframe::SetColour+0x113e5:
0170bc75 8b8018090000 mov eax,dword ptr [eax+918h] ds:002b:00000918=????????

NOTE: This crash appears to be occurring within "arma3!simul::sky"

Event Timeline

rogerx edited Steps To Reproduce. (Show Details)Sep 7 2015, 6:26 AM
rogerx edited Additional Information. (Show Details)
rogerx set Category to Game Crash.
rogerx set Reproducibility to Always.
rogerx set Severity to None.
rogerx set Resolution to Open.
rogerx set Legacy ID to 991824731.May 8 2016, 12:39 PM
rogerx edited a custom field.
Bohemia added a subscriber: rogerx.Sep 7 2015, 6:26 AM
Adam added a comment.Sep 7 2015, 9:30 AM

So the issue is only happening when mods are used?

This is going to be difficult and timely to test without using the personal virtual ammobox mod, as pilot roles are typically completely consumed.

Standby, as this was my next task but forgot to test without the mod within the past hour or so.

Just tested without the client side modification and the bug still exists.

A seemingly duplicate backtrace was produced.

From the looks of it, this occurs when the area of operations removes the red circular transparent overlay on the map. (ie. Remove circular color red from map designating the current area of operations.)

Guessing a lot of people find it difficult or cumbersome to either carry two backpacks or to load a vehicle with the two or more backpacks. And then trying to get a vehicle safely to the area of operations.

I think I see what is occurring.

When the Area of Operations clears, the clear function tries removing all vehicles. Since assembled mortar tubes/bipods are assumed to be vehicles (for collision functions), the clean function is probably trying to remove the assembled mortar tube/bipod while the user is attached to the mortar.

I just saw my assembled mortar tube being removed upon the Area of Operations clearing while not being attached to the mortar tube/bipod.

rogerx added a comment.Sep 8 2015, 5:12 AM

What really sucks is I also keep getting a windgb.exe error "Access Denied 0xC0000022 error" when trying to connect to the arma3.exe using windbg.exe! Oh well.

Adam added a comment.Sep 8 2015, 8:46 AM

Hey, thanks for testing! We are gonna need .bidmp,mdmp and RPT files located here C:\Users\<Name>\AppData\Local\Arma 3\

Thanks!

rogerx added a comment.Sep 8 2015, 7:53 PM

Attached arma3_2015-09-06_23-41-36.bidmp and arma3_2015-09-06_23-41-36.rpt

(These dumps are when using the modification. However all dumps when not using the modification contain the duplicate back trace.)

rogerx added a comment.Oct 5 2015, 3:49 AM

Looks like I'm still getting this crash within version 1.52.

Adam added a comment.Oct 5 2015, 12:35 PM

Would you please upload the crashdumps from current version? Thanks!

rogerx added a comment.Oct 6 2015, 2:23 AM

I will try to get another back trace if I have more free time.

The back trace will likely just show the same debug backtrace as previously posted.

Hello. Uploaded in 7z compressed package.