Page MenuHomeFeedback Tracker

[FEATURE REQUEST/game improvement] Make 'incapacitated state' built into the game as a standard part of the health system.
Acknowledged, WishlistPublic

Description

When a units health drops below 50% they should ragdoll to the floor and become incapacitated (bleeding out) with the option to respawn or wait for a medic to revive you before you bleed out and die.
only medics can revive from this level of damage and the victim can still be shot and killed to 0% damage while in this state.

So what I'm basically asking for is the revive function to kick in at 50% health (instead of 100% as it is now causing death and gear reset)
also any player can carry or drag the victim to safety (like AIS INJURY script)

Is it possible to add an extra value to the script called 'reviveActivate = 50%' (or whatever percentage the mission creator decides)

EXAMPLE:
respawn = 3;
respawnDelay = 15;
respawnTemplates[] = {"Revive","MenuPosition"};
respawnOnStart = 1;
reviveDelay = 15;
reviveForceRespawnDelay = 3;
reviveBleedOutDelay = 450;
reviveActivate = 50%; <<<NEW PARAMETER<<<

disabledAI=1;

class Header
{
gameType=CTI;
minPlayers=1;
maxPlayers=32;

};

This would apply to AI units too so they will drop to the floor more often instead of absorbing bullets like they do now.

This method would mean that a 100% lethal kill shot (dead) would take the enemy down and bypass the revive system adding more random variation to battle situations.

This will create much more realistic battles trying to identify between incapacitated and dead players & AI units laying on the battlefield.

Details

Legacy ID
960289223
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
End Game - Revive

Event Timeline

FeralCircus set Category to End Game - Revive.Aug 31 2015, 1:04 PM
FeralCircus set Reproducibility to Have Not Tried.
FeralCircus set Severity to None.
FeralCircus set Resolution to Open.
FeralCircus set Legacy ID to 960289223.May 8 2016, 12:37 PM
FeralCircus added a subscriber: FeralCircus.

Thanks for acknowledging this feature.
Hope to see it implemented into the game soon :-)

I am currently using this Wounding System and it is absolutely brilliant.
https://forums.bistudio.com/topic/161291-a3-wounding-system/

As the devs said the revive system from end game will be a free module when the work on it is finished. ^^ so just wait.