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Kneeling soldier jump up when died(kick the ground)
Acknowledged, WishlistPublic


The kneeling soldier jump up a little bit, when died(and partially when get hit).

I think it's caused the wrong initialization of the ragdoll. It's looks like that there is a tension in his legs when he die.

Because of this tension the character to kick with his legs and jump off.


Slow motion: {F26835}


Legacy ID
Steps To Reproduce

-Place two soldier in the editor in the same group. One player and one AI with name in my example "Chicken".
-Start the mision.
-Order the "Chicken" to Stop and "Stay low" AKA go to kneeling position.
-Watch in his direction.
-Press esc and write this into the console: setAccTime 0.1; Chicken setDamage 1;
-Go back to the game and watch the "Chicken" behavior.

Additional Information

Expected behavior: He should not kick into the ground and jump off. He should lay backward/forward or side depending on the direction of the bullet caused the death.

Event Timeline

danczer edited Steps To Reproduce. (Show Details)Aug 24 2015, 5:31 PM
danczer edited Additional Information. (Show Details)
danczer set Category to Anims.
danczer set Reproducibility to Always.
danczer set Severity to None.
danczer set Resolution to Open.
danczer set Legacy ID to 222473542.May 8 2016, 12:33 PM
danczer added a subscriber: danczer.

Sample mission attached. It's makes the testing easier because it's kill the AI and slow down the time.

I don't think it's related. That issue is about flying up from prone position.

This is about the wrong starting position/setup of the ragdoll in kneeling position. This is always reproducible.