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Unbalanced Aircraft; TO-199 Neophron
Reviewed, WishlistPublic

Description

The CSAT/Opfor aircraft TO-199 Neophron has a major disadvantage against its counterparts in the game, especially to Bluefor jet aircraft the A-164 Wipeout. According to the field manual it says that

"The To-199 Neophron is a new addition to CSAT air forces. An agile single-seat aircraft is used for close air support but can also take down air threats. It cannot carry as much payload as NATO's A-164 and has to rearm more often, but it can take-off from even the roughest terrain, not being as dependent on air bases or aircraft carriers."

This has similar capabilities of a Swedish JAS Gripen so one would expect this aircraft have similar expectations. This is not the case. The Neophron will take off, with flaps or not, at around 200 km/h which covers 3/4 of the runway at Stratis, and it is near impossibility for it to land at the smaller strips on Altis as it will very easily stall around 230 km/h. To put that in comparison, the Wipeout can take off (stall but still able to) at a minimum of 120-140 km/h.

This makes the Neophron pratically useless in terms of strategi management and thinking, because 1. You will not have the same amount of armaments then the Wipeout meaning in more landing and take-off and 2. You are forced to use the main airstrip on the current two maps to be able to land/take off. You can imagine for yourself how limited you are if you are not in a good position on the map on a large scale.

The Buzzard can easily take off around 140 km/h but I don't think its a problem and its properly balanced, it has very few armaments and is very small and it makes sense. Bear in mind that the Wipeout has slower exceleration but it still able to take off quicker then the Neophron. This aircraft should be very adaptable, even to the point of landing on roads or terrain. But instead its the complete opposite, making it useless in grand strategi situations.

I would appriciate it if it were to be fixed, as it would be a real interest to see this aircraft to be an effective (which is already now) but also adaptable to given situation and able to take off and land on short runways of terrain

-Steampunk

Details

Legacy ID
1259377425
Severity
None
Resolution
Open
Reproducibility
Always
Category
Gameplay

Event Timeline

Steampunk set Category to Gameplay.Aug 8 2015, 11:32 AM
Steampunk set Reproducibility to Always.
Steampunk set Severity to None.
Steampunk set Resolution to Open.
Steampunk set Legacy ID to 1259377425.May 8 2016, 12:29 PM

Sorry. I'm not sure if my comment is relevant to this bug. I'll delete my previous comment.

At first it was difficult to read your bug or feature request, and I assumed this bug were relevant to my bug.

Concerning your bug is feature request, I think I now see what you are saying. Part of which; some jets are not able to land at the smaller airfields.

In my opinion, none of the other airfields are jet capable, except the salt flats (or flat desert on Altis) aside from the major airports. The runways at the remote airfields are obviously for single and twin engine light aircraft.

If you've ever been around aircraft, you would easily understand safe landings and take-offs require a specific length of runway, of which, jets usually require very long runways for safe take-offs and landings!

And concerning my first (now deleted) comment, the Neophron is very likely designed for much longer runways similar to the Space Shuttle!