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Multiplayer lag
Assigned, WishlistPublic

Description

Here is my problem, I'm on arma 3 on a server and then after 5 minutes of games I POOF tomb 5fps is a big kind of texture bug my character become invisible etc .. I would like to know the problem because I have all the time deco reco .. Thanks in advance for your answers :) But his solo not . I'm running into medium .

Details

Legacy ID
1008182151
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Multiplayer
Additional Information

my setup :
Windows 10 Famille
Intel(R) Pentium(R) CPU G3240 @ 3.10GHz 3.10 GHz
ram memory : 4.00 GB (3.46 gb utilisable)
processor : 32 bit - processor x64
Graphic card : NVIDIA GeForce GT 730 memory Graphic Card: 2048 Mbytes

Event Timeline

DonzerHD edited Additional Information. (Show Details)Aug 8 2015, 8:14 AM
DonzerHD set Category to Multiplayer.
DonzerHD set Reproducibility to Have Not Tried.
DonzerHD set Severity to None.
DonzerHD set Resolution to Open.
DonzerHD set Legacy ID to 1008182151.May 8 2016, 12:29 PM
R34P3R added a subscriber: R34P3R.May 8 2016, 12:29 PM

if you run Singleplayer the game run stable ?

No. his solo makes me not

Adam added a comment.Aug 10 2015, 8:37 AM

Hello,

I'm sorry for the inconvenience but the low FPS in multiplayer is often caused by weak server performance mainly in case of persistent missions running on the server as the game is primarily not designed for this kind of gameplay.

You can try optimizing your cfg file in this way but that is all we can recommend:

First of all, please check your Power Options, just in case:

Go to Control Panel --> Hardware and Sound --> Power Options and make sure it is set to High performance.

Then please open arma3.cfg and set these values to the following:

GPU_MaxFramesAhead=1;
GPU_DetectedFramesAhead=1;

then please enter you in-game settings and lower your HDR, PiP quality settings and disable AToC with VSync.

Another thing you can do is to set your view distance to 600 - 1200 and shadow distance to 50.

Lastly set all other settings to standard (or low for CPU rendering of the particular feature).