Page MenuHomeFeedback Tracker

In some cases, the reloading must be interrupted.
Acknowledged, WishlistPublic

Description

When a player in the prone and run reloading and suddenly finds himself under enemy fire, he can do nothing, because the game continues the animation of reloading. Animation of reloading continues and the player can only watch as the enemy shoots his. Especially it looks stupid if player reload a machinegun or launcher. The player gets hits and continues to reload this weapon, during 5 - 7 sec. This reloading-animation can contribute not only killing of the player, but also it is not realistic action in the game, because man can't get the bullets hits and at the same time to reload weapon!

I think so:

  1. the player should be able to interrupt the reload animation by means any other action. This ability to allow to player to have a chance of survival, if while reloading he comes under enemy fire.
  2. Also, if the player gets any hit(bullet hits or nearest explosion), then, the reloading should be automaticaly canceled.

Details

Legacy ID
462352286
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce
  1. place your as any soldier in the map
  2. lie down on the ground and do reloading
  3. until the reload animation has not completed, try to use any movement (roll to the side, or any movement)
  4. Get result: until then, until the animation of reloading will is not completed, soldier will not be able to do any movement.
Additional Information

I think, if the reload-animation will have < 60% progress of all reloading-animation time, then it must be interrupted. If progress of all reloading-animation time > 60% , then the interrupt may not be available for the player.

Event Timeline

mickeymen edited Additional Information. (Show Details)
mickeymen set Category to Feature Request.
mickeymen set Reproducibility to Always.
mickeymen set Severity to None.
mickeymen set Resolution to Open.
mickeymen set Legacy ID to 462352286.May 8 2016, 12:16 PM
Koala added a subscriber: Koala.May 8 2016, 12:16 PM

hmm, i think not quite a duplicate.
I also reported the impossibility in real life of recharge when the player gets hit by bullets or any impacts. Thus not only the player should be able to interrupt the reloading, but also any enemy impacts (bullet hits, explosions)