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kbTell Direct should not require a radio
Assigned, WishlistPublic

Description

Report #0024474 explained this issue in detail, specifically that the problem occurs when the unit has *no* radio. kbTell with DIRECT should not require a radio, that's the whole point of direct.

This command: ["090_ambient_special_00","A_hub",nil,"DIRECT",nil,nil,1] call BIS_fnc_kbTell; does not produce sound unless the speaking unit has ItemRadio linked. It has nothing to do with what channel the speaker is using. I have literally spent hours troubleshooting this. kbTell automatically switches channels based on context, so if the user is far away, then it would require a radio. At close distance it switches to DIRECT automatically. Worked perfectly in Arma 2, but in A3 it only recognizes direct mode when the speaker has a radio (which defeats the purpose of direct).

Examples where this matters: any scenario where the player is prisoner and has no items, the player will have no voice. Speaking to most civilians, they will have no voice. {F26470}

Details

Legacy ID
81643740
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce

Run the very simple attached mission. 2 soldiers speak without sound. Comment out line 1 of init.sqf, run it again and you will hear them.

Additional Information

I'm trying to build missions with the fsm conversation system, but it does not work talking to civilians (they don't have radios).

Event Timeline

AZCoder edited Steps To Reproduce. (Show Details)Jun 18 2015, 6:07 AM
AZCoder edited Additional Information. (Show Details)
AZCoder set Category to Sound.
AZCoder set Reproducibility to Always.
AZCoder set Severity to None.
AZCoder set Resolution to Open.
AZCoder set Legacy ID to 81643740.May 8 2016, 12:14 PM
AZCoder edited a custom field.
AZCoder added a subscriber: AZCoder.

I was hoping to make missions with a dynamic conversation system which I can't do with this bug, short of giving everyone radios which I would rather avoid. I realize few mission makers use the fsm's, but I'm still hoping someone will look into this. Thanks.

I am rather surprised that this has not been addressed. It's clearly a bug. If you run the sample mission it would be obvious. It worked fine in A2, broken by A3. There are a number of other speech related bugs too, such as "say" command not working with lip files, which I believe otherse have already reported.