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Missing HitPoints in config for Armored Vehicles
Closed, ResolvedPublic

Description

Missing Hit Points for Armored Vehicles.
Most Vehicles are only having "HitEngine","HitHull","HitLTrack","HitRTrack" as hitpoints that can be used for Scripting.

RPGS/Anti Tanks Missles or Rounds are able to damage other Hit Points as the named above, such as the fuel tank, making it impossible to prevent a vehicle from exploding, or to trigger the fuel explsion on purpose.

As a result you can not use "getHit"/"setHit" related Script command to influence internal Hit Points of the vehicles {F26466}

Details

Legacy ID
2208459838
Severity
None
Resolution
No Bug
Reproducibility
Always
Category
Config
Steps To Reproduce
  1. Get in a Vehicle
  2. Use the watch list:

(vehicle player) getHitPointDamage "HitEngine"; Returns the correct value
(vehicle player) getHitPointDamage "HitFuel";
Returns "null" or ""

Event Timeline

Yoshi_E edited Steps To Reproduce. (Show Details)Jun 17 2015, 5:02 PM
Yoshi_E set Category to Config.
Yoshi_E set Reproducibility to Always.
Yoshi_E set Severity to None.
Yoshi_E set Resolution to No Bug.
Yoshi_E set Legacy ID to 2208459838.May 8 2016, 12:14 PM
Adam added a comment.Jun 18 2015, 8:45 AM

Hello, and thank you for your ticket. The armor does not have a fuel tanks in config due to modern armor having heavily armored fuel tanks. Which makes the fuel tank extremely hard to destroy.