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Scriptcommand to exert force/torque on a PhysX Object
Acknowledged, WishlistPublic

Description

It would be extremely beneficial for Arma to add two scriptcommands that allow you to exert an external force on an object, in a fashion of
_object externalforce[_xcomponent, _ycomponent, _zcomponent]
_object externaltorque[_xcomponent, _ycomponent, _zcomponent]

The force/torque should apply to the objects Origin Coordinate System and be permanent until manually reset to [0,0,0]

Such a command would offer a totally new level of possibilities to modding.

A few possibilities i could think of right away:
-pushing/pulling of objects by players
-actual trailers for vehicles
-winching vehicles

Even a script based overhaul/prototype for a better fixed wing flight model could be possible with this.

Details

Legacy ID
2512704447
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

Fennek set Category to Feature Request.May 20 2015, 6:24 PM
Fennek set Reproducibility to N/A.
Fennek set Severity to None.
Fennek set Resolution to Open.
Fennek set Legacy ID to 2512704447.May 8 2016, 12:07 PM