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addweapon / addweaponturret do not add the possibility to lock on targets
Acknowledged, WishlistPublic

Description

If I use those commands to add a new auto guided missile weapon to an helicopter, then the pilot will not have the possibility to lock on to targets (the square/diamond will not appear on the screen).
The only case where it works is where the helicopter already has an auto guided weapon.

Suggestion: also add the target locking capability of the weapon at the same time as the weapon.

Details

Legacy ID
1316400165
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce

This will not work because the Hellcat DOES NOT have guided weapon by default:

veh = "i_heli_light_03_f" createVehicle position player; veh addWeaponTurret ["missiles_SCALPEL", [-1]]; veh addMagazineTurret ["2rnd_lg_scalpel", [-1]]; ""

This will work because the Orca DOES have a guided weapon by default:

veh = "o_heli_light_02_f" createVehicle position player; veh addWeaponTurret ["missiles_SCALPEL", [-1]]; veh addMagazineTurret ["2rnd_lg_scalpel", [-1]]; ""

Event Timeline

d3nn16 edited Steps To Reproduce. (Show Details)May 17 2015, 6:43 PM
d3nn16 set Category to Feature Request.
d3nn16 set Reproducibility to Always.
d3nn16 set Severity to None.
d3nn16 set Resolution to Open.
d3nn16 set Legacy ID to 1316400165.May 8 2016, 12:06 PM