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Fire from Huron helicopters, have a few problems for player and AI.
Closed, ResolvedPublic

Description

For the players, which to play only in first person, shooting from Huron-helicopters turns into a living hell!

If the player uses "fire from vehicles" using helicopter CH-67 Huron or CH-67 Huron Black, then the player has the following problems:

  1. the position of the minigun gunner (CH-67 Huron) very uncomfortable, the player sees nothing because the minigun set in front of the his face and because this gunner have sitting positions. See second screenshot, with this review it is impossible to shoot!

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  1. the gunner position, without the minigun(CH-67 Huron Black) also very uncomfortable, the player has a very narrow review and hardly sees the ground with enemy soldiers. For reason of the narrow window and sitting position the shooter turns into a useless soldier. See third screenshot, from this position it is also impossible to shoot, because nothing can be seen!

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  1. If the shooter (human player or AI) will try to use this minigun(CH-67 Huron), then his hands are not holding weapons! The weapon rotates by itself! BIS, see first screen. This weapon has a handle for hands, but the shooter is not holding them, it looks stupid. Please make this normal.

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  1. the rotation of gunner without minigun is very limited, to turning the weapon has a very narrow limit. I think the rotation should not be limited to Windows, it should be a little wider. Thus the player has to determine the size of the window!

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  1. AI-gunners, located to the rear of the this helicopters, about the ramp, never open this ramp, for fire into enemies, which located on the ground. Thus the rear gunners always is not used and this units are useless!

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The shooter's position in these two helicopters are not effective.
Even the AI is not able to use them effectively. Thus the shooter always turns into a dead man.
Please make these positions are effective and increase the view of gunner
I think BIS can use standing gunner position, instead of sitting or even can expanding the gunner windows.
You also need to teach the AI-gunners, to open the ramp, if the squad is in danger mode. {F26156} {F26157} {F26158}

Details

Legacy ID
2876743557
Severity
None
Resolution
No Bug
Reproducibility
Always
Category
Firing from Vehicles
Steps To Reproduce
  1. Try in turn placing in flight, both Huron-helicopters, using the player-gunner and later the player-passenger.
  2. Place an enemy unit squad on the ground.
  3. Try to shoot enemy(you gunner) or try observe for all AI-gunners (you passenger)

Event Timeline

mickeymen set Category to Firing from Vehicles.
mickeymen set Reproducibility to Always.
mickeymen set Severity to None.
mickeymen set Resolution to No Bug.
mickeymen set Legacy ID to 2876743557.May 8 2016, 11:58 AM
Adam added a comment.Apr 22 2015, 9:51 AM

Hello,

  1. You can switch into different view of the minigun by pressing right mouse button. Not an issue
  2. Not an issue. Working as intended.
  3. As intended again.
  4. Working as intended yet again
  5. As designed

Thank you for your feedback.

  1. Some players want to play a simulator ONLY in the first person.

BIS did you know about this!? probably don't know.
This players do not want to switch any view modes.
For this players this is a BIG PROBLEM!
Because In this case, impossible to shoot!
You can greatly improve the situation, if you put a person on foot, but unfortunately I understand that it is not interested for BIS.

  1. Ok this is not problem. But this position is not effective!

What the game need not efficient position!? Player can't understand it.
If you put the arrow on the legs it is possible to increase efficiency.

  1. Problem of animation, but as I see the realistic details in the game not interested for BIS.
  1. Ok this is again not big problem.

I think such restrictions should not be in the game simulator.
Now it turns out, that the game itself shows the player window size, limiting weapons by means of window frame. This gives a bad feeling for the player, because the player should to manage their weapons INDEPENDENTLY and player should determine a window's border, again INDEPENDENTLY!

  1. "As designed" - bad designed.

The AI in the game was AGAIN left without attention of the developers!
Again it turns out that Huron which is controlled AI, turns into a useless machine!

I see that BIS doesn't want to work, he's lazy.
Let me pay you for every patch;)

Adam added a comment.Apr 22 2015, 1:20 PM

Refrain from insulting the developers. It gets you nowhere and you are risking a suspension of your account.

Thank you.

I'm not trying to insult you, this is only subjective conclusions.
Anyway thanks for this Game/