Page MenuHomeFeedback Tracker

Add possibility to add multiple sounds per tail
New, WishlistPublic

Description

I would love to see this system brought over to the SoundTails config area:

forestTail1 = define sound1;
forestTail2 = define sound2;
forestTail = (sound1,0.5,sound2,0.5)

It's basically the same as with the guns and "soundBegin", where you can define multiple sounds and then let the engine pick one.

Having this possibility would remove the flanging effect that happens when you fire a fast RPM weapon in full auto.

Details

Legacy ID
1758749411
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Config

Event Timeline

megagoth1702 set Category to Config.Mar 16 2015, 3:21 AM
megagoth1702 set Reproducibility to N/A.
megagoth1702 set Severity to None.
megagoth1702 set Resolution to Open.
megagoth1702 set Legacy ID to 1758749411.May 8 2016, 11:41 AM

+1 Couldnt agree more. Also the tail effects added to explosions too would be logical.