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Units not local to locality causing FPS/CPS drop (HC/Dedi)
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Description

Units not local to locality is causing massive FPS/CPS drop. For example, if I have 640 AI on dedicated server (7FPS) and join a HC, the HC runs at 4 FPS even though nothing should be simulating on the HC.

Transferring AI to the HC results in 7FPS server/7FPS HC. Time and time again, the HC runs better with AI simulating on it then remote.

To cease whatever is simulating (I think it may be PhysX as http://feedback.arma3.com/view.php?id=18451) one can enablesimulation false any units remote to locality.
{F25578}

Details

Legacy ID
3436943983
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine
Steps To Reproduce

Create mission with 640+ AI and playable HC gamelogic.
Run mission on server, document diag_fps.
Join HC to server, document diag_fps on HC.
Move AI to HC, document diuag_fps on server and HC.
{_x enableSimulation false} forEach allUnits on server only.
Document diag_fps on server and HC.

Additional Information

Screenshots attached.

Event Timeline

zorrobyte edited Additional Information. (Show Details)
zorrobyte set Category to Engine.
zorrobyte set Reproducibility to Always.
zorrobyte set Severity to None.
zorrobyte set Resolution to Open.
zorrobyte set Legacy ID to 3436943983.May 7 2016, 8:15 PM