Crash after GBU12 hit a laser designated target in Zeus.
Each time I've reproduced it always ended up with Arma3.exe crashing on my PC.
The crash doesn't happen on regular missions made by the editor, only on Zeus maps.
Crash after GBU12 hit a laser designated target in Zeus.
Each time I've reproduced it always ended up with Arma3.exe crashing on my PC.
The crash doesn't happen on regular missions made by the editor, only on Zeus maps.
Used following scripts to force the friendly unit to target:
Target vehicle: target1 = this;
Friendly unit: this doTarget target1; this doFire target1;
I was linked to this as a dupliacate, as my issue is simmilar, but it's not quite the same.
In his issue just burn describes that his game crashes when his GBU hits the target, that happens to me sometimes, but i also had the crash, when landing to rearm.
Also i've noticed that the .rpt data files are quite useless, and on a normal crash to desktop no minidump files are created. (would is there a way to change it? i guess it would be more helpful)
I have already answered in your ticket. I should have specified it a little better, sorry for that. I have analysed your crashdumps and your crash is indeed identical to this one (from engine's point of view), that's why I marked it as a duplicate. There are multiple ways to reproduce it, but reading the analysis, they are identical.
I have noticed, that this does not happen when you order the AI, to not attack (like setting the behaviour in a waypoint to Never Attack)
Maybe it helps.
Tried to reproduce it again in version 1.40.129533
Despite the issue doesn't show up as "Resolved" in the change log of 1.40 it appears that the game isn't crashing now.
Good job Bohemia :)