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Crash on laser designated target in Zeus
Assigned, WishlistPublic

Description

Crash after GBU12 hit a laser designated target in Zeus.
Each time I've reproduced it always ended up with Arma3.exe crashing on my PC.

The crash doesn't happen on regular missions made by the editor, only on Zeus maps.

Details

Legacy ID
719552969
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Crash
Steps To Reproduce
  1. Start any Zeus map (only tried in MP LAN)
  2. Deploy any friendly unit and add a Laser Designator + battery into his inventory
  3. Deploy a dummy target (like an Infrit) and make the friendly unit beam the laser on it
  4. Deploy a "A10"-wanna-be CAS aircraft and remote control it
  5. Fly over the target, lock it and launch a GBU12
  6. A second after the target exploded my game froze and stopped responding
Additional Information

Used following scripts to force the friendly unit to target:

Target vehicle: target1 = this;

Friendly unit: this doTarget target1; this doFire target1;

Event Timeline

JustBurn edited Additional Information. (Show Details)
JustBurn set Category to Game Crash.
JustBurn set Reproducibility to Always.
JustBurn set Severity to None.
JustBurn set Resolution to Open.
JustBurn set Legacy ID to 719552969.May 7 2016, 8:11 PM
JustBurn edited a custom field.
JustBurn added a subscriber: JustBurn.

Added 2nd reproduction for better bug tracking

I was linked to this as a dupliacate, as my issue is simmilar, but it's not quite the same.
In his issue just burn describes that his game crashes when his GBU hits the target, that happens to me sometimes, but i also had the crash, when landing to rearm.
Also i've noticed that the .rpt data files are quite useless, and on a normal crash to desktop no minidump files are created. (would is there a way to change it? i guess it would be more helpful)

Iceman added a comment.Feb 2 2015, 1:49 PM

I have already answered in your ticket. I should have specified it a little better, sorry for that. I have analysed your crashdumps and your crash is indeed identical to this one (from engine's point of view), that's why I marked it as a duplicate. There are multiple ways to reproduce it, but reading the analysis, they are identical.

I have noticed, that this does not happen when you order the AI, to not attack (like setting the behaviour in a waypoint to Never Attack)
Maybe it helps.

Tried to reproduce it again in version 1.40.129533

Despite the issue doesn't show up as "Resolved" in the change log of 1.40 it appears that the game isn't crashing now.

Good job Bohemia :)