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Aircraft guns inflict ridiculously low amounts of damage to armored vehicles
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This relates to, but since the situation significantly deteriorated I decided to report a new bug.

High-calibre aircraft guns inflict way too little (in some cases none at all) damage to medium armored vehicles (APCs). See the following table which compares "rounds of consecutive fire to side armor from 50 meters distance until target explodes" (N/A means that the target does not take any damage, except for specific hitpoints, and thus will never explode):

Weapon \ Target || Marid | Gorgon | Marshall | Kamysh | Mora | Panther

Blackfoot 20mm || 85 | N/A | N/A | N/A | N/A | N/A
Buzzard 20mm || 85 | N/A | N/A | N/A | N/A | N/A
Neophron 30mm || N/A | N/A | N/A | N/A | N/A | N/A
Wipeout 30mm || 30 | 50 | 60 | N/A | N/A | N/A
Kajman 30mm || 25 | 90 | 70 | 100 | N/A | N/A

The table lacks MBTs, since none of the guns is able to scratch one of these (except for external hitpoints, again).

It's particularly astounding, that a dedicated tank-killer cannon like the Wipeouts's huge Gatling (see Wikipedia: GAU-8/A Avenger) cannot harm some medium armored vehicles and is even outperformed by the Kajman's comparatively tiny cannon.

This must be a regression from somtime between August (see mentioned bug report) and now, which deserves a fix, since it turned the Wipeout from a good and for pilots challenging tank-hunter into a boring lock-on-fire-missile-and-forget-tool. {F25314}


Legacy ID
Steps To Reproduce
  1. Shoot APCs/MBTs with these vehicles/weapons.
  2. Count how many direct hits the targets take before exploding.
Additional Information

ArmA3 version is 1.36.128579.

I attached my test mission to simplify reproducing the table's numbers.

Event Timeline

Actium edited Steps To Reproduce. (Show Details)Dec 26 2014, 9:20 PM
Actium edited Additional Information. (Show Details)
Actium set Category to Balancing.
Actium set Reproducibility to Always.
Actium set Severity to None.
Actium set Resolution to Fixed.
Actium set Legacy ID to 3803832105.May 7 2016, 8:01 PM
Bohemia added a subscriber: Actium.Dec 26 2014, 9:20 PM
rogerx added a subscriber: rogerx.May 7 2016, 8:01 PM

Thank God? This is now apparently fixed within:

EXE rev. 130770 (game)
EXE rev. 130770 (launcher)
Size: ~166 MB

Tweaked: Substantially increased overall performance of Wipeout and Neophron cannons so they are now able to properly damage even heavily armored vehicles (Bug #19993, Bug #22146)

this has been recently adjusted and will be part of the next patch.