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several bugs in campaign missions
Assigned, WishlistPublic

Description

win campaign:

1-In mission "moral fiber" after seizing first objective, two friendly helicopters land and unload some units, one of them land inside complex too near to a tower and after taking off hit it and take damage so fall down at same landing place.
also because of bad AI driving behavior sometimes leader squad's hunter stuck in some obstacles like trees so he left behind convoy and when player disembark near pyrgos, because of his distance to squad leader, where he's still stuck, mission fails.

2-In mission "preventive diplomacy" there are several issues too:
kerry squad members have different weapon of their rules, such autorifleman has AT and ATsoldier has autorifle.
sometimes artillery support disappears, specially when you are using that trough UAV camera.
the blackfoot from CAS mission never fire on anything include enemy armors and infantries.
mission completes although there are plenty of enemy infantry units in city and player is still fighting against them.

3-In mission "status quo" voice of journalist and niko can't be heard, only kerry has voice.

Details

Legacy ID
500738392
Severity
None
Resolution
Open
Reproducibility
Always
Category
Campaign Episode 3: Win

Event Timeline

amooei edited Steps To Reproduce. (Show Details)Dec 14 2014, 7:10 PM
amooei edited Additional Information. (Show Details)
amooei set Category to Campaign Episode 3: Win.
amooei set Reproducibility to Always.
amooei set Severity to None.
amooei set Resolution to Open.
amooei set Legacy ID to 500738392.May 7 2016, 7:59 PM
amooei edited a custom field.
Bohemia added a subscriber: OMAC.Dec 14 2014, 7:10 PM

Hello,
thanks for the reports, we will investigate them and try to reproduce. Were you playing the missions with any community mods enabled?

amooei added a subscriber: amooei.May 7 2016, 7:59 PM

hi, no mod just playing vanilla version.

still same issues exist.

I just updated description with same issues and also some new issues founded.

OMAC added a comment.Mar 17 2015, 1:12 AM

Most issues still exist using 1.40.129533 stable build. Some additions:

In Resurgent West, many FIA units under Kerry's command lag so far behind him when flanking Neochori that they become lost and die, even though they are not under fire.

In Moral Fiber, unit 2 (medic) is trapped in Hunter HMG and will not disembark when Kerry is attacking Pyrgos to blow tank. Tank is too easy to blow using arty strike, which is apparently scripted and will result in a direct hit every time if strike is called in on task destination marker. Marker could be moved to a more general location near AAF strongpoint so that player would at least have to read map carefully when calling in strike.

Preventive Diplomacy: Unit 4 (AT) constantly says he is out of ammo, even though he is not.

Paradise Lost: A-164 Wipeout gets blown out of sky very quickly if even just a few AAF vehicles are left after arty. Hint should be given that laser designator should be used to call in targets for Wipeout's laser-guided bombs.

it's just assigned from long ago ;(

OMAC added a comment.Mar 18 2015, 3:01 PM

In 1.40 playthrough of Win, I experienced all of the issues you found, except those in Moral Fiber. The chopper landed correctly at warehouse, and AI drivers made it successfully to cemetery. The first time I played through, those issues in Moral Fiber were definitely there, and very annoying.

Most mentioned bugs in this page seems not fixed yet include those I reported, campaign is heart of singleplayer, please take a look.

All mentioned bugs are still same as before 1.44 update.

---update---
fixed in 1.44
survive campaign:

1-After last mission where we are all in boats en route to altis and some jets will come and hit us, the boat which player is inside that is stopped and won't move.

Bohemia added a subscriber: Bohemia.May 7 2016, 7:59 PM

I've also been experiencing problems with voices not being heard in the campaign. Plus, I've been receiving comments about it occurring in my own workshop missions. I'll investigate tonight!

For Status Quo, the journalist's unit class lacks a radio so you can't hear him talk inside or outside the Offroad. The dialogue plays perfectly if he gets one assigned to him though.

All issues are fixed now except this one:

1-In mission "preventive diplomacy" there are several issues too:
kerry squad members have different weapon of their rules, such autorifleman has AT and ATsoldier has autorifle.

the blackfoot from CAS mission never fire on anything include enemy armors and infantries.

mission completes although there are plenty of enemy infantry and armoured units in city and player is still fighting against them.