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"damage" command broken for vehicles with wheels
Assigned, WishlistPublic

Description

Hitpoint Damage by shooting a "car type" vehicle with a rifle doesn't translate to overall damage.
You can shoot all Hitpoints untill they are "RED" but overall damage stays 0.

If you throw a grenade at a vehicle everything works as intended.

Boats and Helicopter seem to work fine. {F25262}

Details

Legacy ID
3256185826
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce
  • Load attached mission
  • Fire at car >> hint shows 0 (for me)
  • throw grenades >> hint shows damage
Additional Information

Script used to show damage in hint:

fun = [] spawn { while { true } do { sleep 0.5; player reveal cursorTarget; hint str ( damage cursorTarget ); }; };

Arma Start Line:
"xxx\Arma 3\arma3.exe" -nosplash -noPause -world=empty -showScriptErrors -cpuCount=8 -exThreads=7 -noIntro "-name=T-800a" "-mod="

Event Timeline

t-800a edited Steps To Reproduce. (Show Details)Dec 8 2014, 8:53 PM
t-800a edited Additional Information. (Show Details)
t-800a set Category to Scripting.
t-800a set Reproducibility to Always.
t-800a set Severity to None.
t-800a set Resolution to Open.
t-800a set Legacy ID to 3256185826.May 7 2016, 7:57 PM
t-800a edited a custom field.
PiepMGI added a subscriber: PiepMGI.May 7 2016, 7:57 PM

Still a problem. There is no relation between hitpoint damages and getdamage function. Not only for car but any kind of vehicle, men included