The player character has the ability to tilt the body to the side(Q x 2 in the left or E x 2 in the right by Default, see screenshot).
If we tilt the torso and after will use run (W+Shift) then, after run, player character will remain in this tilted position. Why?
Or if we tilt the torso and after will use slow running (W-key), then the player will still move in the tilt! Again question: WHY????
Note! The tilted position it is necessary only to peek or shooting out from behind the corner, then why we should move in this position!? All corners or hiding in the game is not movable!
This moment spoils the feel of the realistic game and sometimes interferes combat between buildings, because for exit from this position, you need again to press the button. Sometimes, the fast battle, a player no time to press the button and he is killed!
I think if player use tilted position, then before slow running(W-Key), or after run(W+Shift key) this player's character should automatically regain the vertical position of the body. It would be very cool! Also, in real life soldier can't move in this tilted position.
Please fix this, because, after tilt, further movement in this position:
- Not real in real life
- Don't need in the game, because the tilted position it is necessary only to peek out from behind the corners. {F25195}