A nice feature has been added to shells at a baseclass level ie ShellBase etc
e.g below
soundFakeFall1[] = {"Bomb_impacts\bombfall1", 2, 1, 2000};
soundFakeFall2[] = {"Bomb_impacts\bombfall2", 2, 1, 2000};
soundFakeFall3[] = {"Bomb_impacts\bombfall3", 2, 1, 2000};
soundFakeFall4[] = {"Bomb_impacts\bombfall4", 2, 1, 2000};
soundFakeFall[] = {"soundFakeFall1", 0.25, "soundFakeFall2", 0.25, "soundFakeFall3", 0.25, "soundFakeFall4", 0.25};
This would be a great addition to have for the bombs too. It would add that extra stock layer of immersion.