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Bomb Config Suggestion
Assigned, WishlistPublic

Description

A nice feature has been added to shells at a baseclass level ie ShellBase etc
e.g below

soundFakeFall1[] = {"Bomb_impacts\bombfall1", 2, 1, 2000};
soundFakeFall2[] = {"Bomb_impacts\bombfall2", 2, 1, 2000};
soundFakeFall3[] = {"Bomb_impacts\bombfall3", 2, 1, 2000};
soundFakeFall4[] = {"Bomb_impacts\bombfall4", 2, 1, 2000};
soundFakeFall[] = {"soundFakeFall1", 0.25, "soundFakeFall2", 0.25, "soundFakeFall3", 0.25, "soundFakeFall4", 0.25};

This would be a great addition to have for the bombs too. It would add that extra stock layer of immersion.

Details

Legacy ID
3135918410
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Config
Additional Information

class ShellCore; // External class reference

class ShellBase : ShellCore {
soundHit[] = {"A3\Sounds_F\weapons\Explosion\expl_shell_1", db6, 1, 1800};
supersonicCrackNear[] = {"A3\Sounds_F\weapons\Explosion\supersonic_crack_close", 0.316228, 1, 50};
supersonicCrackFar[] = {"A3\Sounds_F\weapons\Explosion\supersonic_crack_50meters", 0.223872, 1, 150};
CraterEffects = "HEShellCrater";
CraterWaterEffects = "ImpactEffectsWaterHE";
ExplosionEffects = "HEShellExplosion";
visibleFire = 64; // how much is visible when this weapon is fired
audibleFire = 64;
timeToLive = 360;
muzzleEffect = "";
caliber = 34;
whistleOnFire = 2;

class HitEffects {
hitWater = "ImpactEffectsWaterRocket";
};
soundFakeFall0[] = {"a3\Sounds_F\weapons\falling_bomb\fall_01", 3.16228, 1, 1000};
soundFakeFall1[] = {"a3\Sounds_F\weapons\falling_bomb\fall_02", 3.16228, 1, 1000};
soundFakeFall2[] = {"a3\Sounds_F\weapons\falling_bomb\fall_03", 3.16228, 1, 1000};
soundFakeFall3[] = {"a3\Sounds_F\weapons\falling_bomb\fall_04", 3.16228, 1, 1000};
soundFakeFall[] = {"soundFakeFall0", 0.25, "soundFakeFall1", 0.25, "soundFakeFall2", 0.25, "soundFakeFall3", 0.25};
};

Event Timeline

bigpickle edited Steps To Reproduce. (Show Details)Sep 7 2014, 8:52 PM
bigpickle edited Additional Information. (Show Details)
bigpickle set Category to Config.
bigpickle set Reproducibility to N/A.
bigpickle set Severity to None.
bigpickle set Resolution to Open.
bigpickle set Legacy ID to 3135918410.May 7 2016, 7:23 PM