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Low LOD runway textures differ from high LOD textures (Altis International Airport)
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Description

Recently, the runways gained "R" and "L" markings for easier ATC instruction for landing. This is a much welcomed improvement, but unfortunately it doesn't work.
When seen from far away (not very far, only ~30m), the textures revert to their low LOD which hasn't been updated yet.
On the North-east end of the runways, the low LOD texture actually has its markings in entirely different places; it shows the runway as starting right at the end, whereas the high LOD texture has the arrows designating the end.
{F24397} {F24398} {F24399} {F24400}

Details

Legacy ID
3516657238
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Structures
Steps To Reproduce
  1. Become zeus or open the Splendid camera.
  1. Move close to the northeast end of the runways.
  1. Move the camera away from and then toward the runway.
  1. Notice the textures awkwardly switching

Event Timeline

the_Demongod edited Additional Information. (Show Details)
the_Demongod set Category to Visual-Structures.
the_Demongod set Reproducibility to Always.
the_Demongod set Severity to None.
the_Demongod set Resolution to Open.
the_Demongod set Legacy ID to 3516657238.May 7 2016, 7:03 PM

Hello, I cannot reproduce the problem, could you please screenshot and attach your visual settings? Thank you!

ceeeb added a comment.Oct 11 2015, 5:45 AM

Issue is presumably due to inconsistent textures used on object models vs satmat. Uploaded images to clarify (graphics settings are irrelevant), taken in dev build 1.53.132850