We have received new system of fatigue(v1.24) and now, I think that also it is necessary to accelerate the maximum speed of soldiers sprint, at average equipment(without missile launchers or backpacks) when it is full of forces!
Now the player gets fatigue faster, but please give to soldiers little bit more maximum speed!
I see it approximately so:
- At first during 15-25 seconds(value can be random) few more faster sprint, than we have now.
- After this time of sprint should be delay of speed (maximal speed should be as we have now)
- Further approximately after a "X" seconds* of sprint(but only not walkings) there should be a full delay of the player and a full fatigue.
- This value can be 40-60 second. Neccessary add a few endurance for soldiers, because the fatigue arises too quickly!(after update 1.24).
Please add a few speed to maximal speed of the soldier!
It will allow to move faster from shelter, to following shelters (for example stones)
Note, today we have too slow maximal moving and very fast rolls along the ground of the player (when it lays) I think it the big contrast.
Thanks in advance.
--
AFTER UPDATE 1.26
In the game should be a real short and fast sprint, because the player's character and other soldiers would be want survive in the extreme situation!
But now Today we have(v 1.26). Again we cant have extreme realistic sprint! Why?
What the hell, shoot at the my character and he moves like a turtle. The character must be well-trained soldier.
Below is a clear example of the not realistic balance of movement in game:
Sit down in a of half-squats position (C button) and press Shift + W(running), then fully stand up (again C button) on your feet and again press Shift + W(running). You feel different speed? No!
Why is running in a half-squats position, equal to the running speed of fully standing man? This is real? I think it's bullshit...
Any of us know, that the full running speed of fully standing man faster in the many times than any movement in the any squat positions! What is there even to argue. Running in the half-squats position should always be slower than running of a fully erect man, but in Arma 3 these two speeds are the same.
I saw in Virtual Reality, that the difference only 1 km\h. (17 and 18 km\h).
Why the soldier in the Arma 3 has a maximum speed only 18 km\h, if athletes in real life, can approach to speed of about 40 km\h!?
You need to add the maximum speed for a sprint.
Let it be short, but a quick sprint.
Probably only in the position of the rifle-down and without heavy backpacks, but this possibility should be at the player/bots!