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To make max-speed of sprinting few faster, when soldier has full forces. (updated after v1.26)
Acknowledged, WishlistPublic

Description

We have received new system of fatigue(v1.24) and now, I think that also it is necessary to accelerate the maximum speed of soldiers sprint, at average equipment(without missile launchers or backpacks) when it is full of forces!
Now the player gets fatigue faster, but please give to soldiers little bit more maximum speed!

I see it approximately so:

  1. At first during 15-25 seconds(value can be random) few more faster sprint, than we have now.
  2. After this time of sprint should be delay of speed (maximal speed should be as we have now)
  3. Further approximately after a "X" seconds* of sprint(but only not walkings) there should be a full delay of the player and a full fatigue.
  • This value can be 40-60 second. Neccessary add a few endurance for soldiers, because the fatigue arises too quickly!(after update 1.24).

Please add a few speed to maximal speed of the soldier!
It will allow to move faster from shelter, to following shelters (for example stones)
Note, today we have too slow maximal moving and very fast rolls along the ground of the player (when it lays) I think it the big contrast.
Thanks in advance.

--

AFTER UPDATE 1.26

In the game should be a real short and fast sprint, because the player's character and other soldiers would be want survive in the extreme situation!

But now Today we have(v 1.26). Again we cant have extreme realistic sprint! Why?
What the hell, shoot at the my character and he moves like a turtle. The character must be well-trained soldier.

Below is a clear example of the not realistic balance of movement in game:
Sit down in a of half-squats position (C button) and press Shift + W(running), then fully stand up (again C button) on your feet and again press Shift + W(running). You feel different speed? No!

Why is running in a half-squats position, equal to the running speed of fully standing man? This is real? I think it's bullshit...

Any of us know, that the full running speed of fully standing man faster in the many times than any movement in the any squat positions! What is there even to argue. Running in the half-squats position should always be slower than running of a fully erect man, but in Arma 3 these two speeds are the same.

I saw in Virtual Reality, that the difference only 1 km\h. (17 and 18 km\h).
Why the soldier in the Arma 3 has a maximum speed only 18 km\h, if athletes in real life, can approach to speed of about 40 km\h!?
You need to add the maximum speed for a sprint.
Let it be short, but a quick sprint.
Probably only in the position of the rifle-down and without heavy backpacks, but this possibility should be at the player/bots!

Details

Legacy ID
3439792152
Severity
None
Resolution
Open
Reproducibility
Always
Category
Balancing
Steps To Reproduce
  1. Sit down in a of half-squats position (C button) and press Shift + W(running)
  2. Then fully stand up on your feet(again C button) and again press Shift + W(running).
  3. Get the same running speed!

Event Timeline

mickeymen edited Additional Information. (Show Details)
mickeymen set Category to Balancing.
mickeymen set Reproducibility to Always.
mickeymen set Severity to None.
mickeymen set Resolution to Open.
mickeymen set Legacy ID to 3439792152.May 7 2016, 7:01 PM

This issue has been updated.

Again updated/
Please remove the lead boots for each soldier!!!
Together with the new system fatigue soldiers in the game move as invalids!
Give more speed when the sprint and give soldiers more strength and endurance, before full fatigue.

updated after v1.26