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Implement command to disable\control grass drawing distance
Acknowledged, WishlistPublic

Description

A3 is heavily affected by problem where default terrain grid setting results in objects floating above terrain geometry. Attached screenshot 2014-06-22_00003.jpg" demonstrates two units floating above ground at just 400 meters away from player. Usually this can be solved by decreasing terrain grid with setTerrainGrid command but the problem is that it starts to render much more grass resulting in significant FPS drop. Basically you have to choose between terrible performance because of high amount of grass or very low terrain geometry which is big gameplay problem as you don't know whenever enemy is behind terrain and can see you and you can shoot them or not.

My suggestion to this problem is to implement a separate scripting command to switch grass on and off regardless of terrain grid setting or change grass draw distance\density which will give mission designers more flexibility. {F24120}

Details

Legacy ID
3114452147
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

SaMatra edited Steps To Reproduce. (Show Details)Jun 21 2014, 8:51 PM
SaMatra edited Additional Information. (Show Details)
SaMatra set Category to Feature Request.
SaMatra set Reproducibility to N/A.
SaMatra set Severity to None.
SaMatra set Resolution to Open.
SaMatra set Legacy ID to 3114452147.May 7 2016, 6:48 PM
SaMatra added a subscriber: SaMatra.May 7 2016, 6:48 PM

This ticket is related to #8658 but not a duplicate. This ticket suggests a new scripting command so we could change grass separately from terrain grid.