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Aiming Inconsistency between First and Third Person View
Reviewed, WishlistPublic

Description

There is an aiming inconsistency when viewing between first person and third person views. The aiming cross hairs is off horizontally by an approximate one foot rise or one foot increment.

Details

Legacy ID
2263581224
Severity
None
Resolution
Open
Reproducibility
Always
Category
Ingame UI
Steps To Reproduce
  1. Aim a handgun or rifle at an object from within third person view using the on-screen cross hairs.
  1. Switch to first person view by tapping or typing the Enter/Return key and firing. Notice the round hits low by about one foot (more or less) in height.
Additional Information

I use TrackIR and find this bug unacceptable, as using TrackIR provides a more realistic sense of reality, versus always looking in first person view and being restricted by a one by two foot window of viewing information. Using only first person, the player completely lacks any peripheral vision or other commonly sensed real life sensations when compared to the game. With this bug, the player now has to entirely aim twice! Once they aim in third person, they again have to aim again when switching to first person. In real life with all the information around us (ie. peripheral vision, etc), do we aim twice? Or do we tell the bad guy we have a disability or we're allowed to use a golfing handicap scoring method?

If somebody is complaining that this is cheating, I have no issues with a rifle being ever so slightly off. But the current error differential inhibits a complete miss every time! In real life, pointing & aiming a rifle is pretty simple sending the round onto the target -- but without precision. Another few seconds, and the round should hit the center of the target every time. Not so in ARMA 3.

Now when using a handgun, this error differential should be almost completely non-existent except for shooting targets greater than 50 feet in distance. Currently when switching from third to first person view with a handgun, the player will very likely miss unless they aim a second time.

ARMA 3's current first and third person aiming differential is completely unrealistic!

WORK AROUND: I have found using the bottom line of the cross hairs, one of the four lines indicating the X/Y axis of the cross hair, to be the more acceptable center of the cross hairs when viewing and aiming from within third person view.

Event Timeline

rogerx edited Steps To Reproduce. (Show Details)May 25 2014, 11:00 PM
rogerx edited Additional Information. (Show Details)
rogerx set Category to Ingame UI.
rogerx set Reproducibility to Always.
rogerx set Severity to None.
rogerx set Resolution to Open.
rogerx set Legacy ID to 2263581224.May 7 2016, 6:39 PM
FrankHH added a subscriber: FrankHH.May 7 2016, 6:39 PM

Calculate your desired FOV http://hia3.com/tools/ArmA_3_wide-angle_FOV_calculator_online_by_Hi,A3.htm

and BAM there you have your peripheral vision.