When the check box labeled "Autonomous" is unchecked and the player stops directly controlling the UAV by either entering the gunner position or exiting out of the UAV entirely, the UAV will continue to act as if it is being autonomously controlled. Either by flying back to its spawn point or circling around the last waypoint it was given. When The "Autonomous" check box is unchecked one would assume that he UAV would continue to fly in a straight line when the player ceases to control it manually.
Description
Details
- Legacy ID
- 4155372873
- Severity
- None
- Resolution
- Unable To Duplicate
- Reproducibility
- Always
- Category
- UAV (Unmanned Aerial Vehicle)
Place an UAV operator and a "Greyhawk" UAV in the editor and hit the preview button. Once in the game, scroll wheel down and select the "open UAV terminal" option, right click on the UAV and select "connect terminal to UAV" then uncheck the "Autonomous" check box, then click the "Control Driver" option. Take off with the UAV and fly a distance away then scroll wheel down and select either the "take turret control" option or the "release UAV control" option. Observe as the UAV flies back to the point where it spawned and begins to circle.
This makes it incredibly hard to guide the ATGMs or GBUs to their targets especially since there is no optic stabilisation or point tracking.
Event Timeline
Flying in a straight line doesn't seem as a good way. UAV could ended up in an enemy territory or very far from player and out of the map. Both these situations can cause complications to player and we have decided that UAV should stay circling, not flying in a straight line.
When I checked behaviour of a fixed-wing in the game, it seemed that it did exactly what it is supposed to do. I didn't observe any flying back to its spawn point. Are you still able to reproduce this issue? Thanks
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