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Units will report unarmed civilians as "Rifleman" or "Soldier"
Acknowledged, WishlistPublic

Description

If you're playing a mission with civilians they will be called out as "Rifleman" or "Soldier" by your squadmates, instead of "Civilian" as it should be.
Edit: Just noticed that friendly units (other blufor groups) are being announced as "We've got an enemy, soldier, right up ahead", no hostile units anywhere around. {F23693}

Details

Legacy ID
2089742270
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce

Play a mission with civilians and listen to the squadmates.

Additional Information

It can be very confusing when your squadmates announce "Rifleman" or "Enemy" and it's just an unarmed civilian, especially when it's happening during a firefight.

Event Timeline

GrumpyOldMan edited Additional Information. (Show Details)
GrumpyOldMan set Category to Sound.
GrumpyOldMan set Reproducibility to Always.
GrumpyOldMan set Severity to None.
GrumpyOldMan set Resolution to Open.
GrumpyOldMan set Legacy ID to 2089742270.May 7 2016, 6:24 PM
GrumpyOldMan edited a custom field.

Hello,

could you please upload a simple repro mission with mentioned problem?
It would help us a lot.

Thank you.

ceeeb added a comment.Apr 14 2014, 3:12 PM

I haven't seen the game identify civs or friendlies as enemy, but the rest is easy to repro:

  1. Unzip and load attached mission "18396_CivsAreSoldiers.Stratis"
  2. Preview. When mission begins, turn on night vision. Do not move or look around.
  3. Wait. Player will be setPos'd to a new location 5 seconds after mission begins (player's initial position is beyond object view distance from the civs, which seems to help ensure the player's group starts with no knowledge them. This simulates a real mission situation without the tedium of moving).
  4. Wait. Some civilian units will come into view. The player's unit will report them as either "Men", "Foot mobiles", "Infantry" or "Soldiers" (may depend on Auto-report being enabled in current profile)