If you're playing a mission with civilians they will be called out as "Rifleman" or "Soldier" by your squadmates, instead of "Civilian" as it should be.
Edit: Just noticed that friendly units (other blufor groups) are being announced as "We've got an enemy, soldier, right up ahead", no hostile units anywhere around. {F23693}
Description
Description
Details
Details
- Legacy ID
- 2089742270
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Sound
Steps To Reproduce
Play a mission with civilians and listen to the squadmates.
Additional Information
It can be very confusing when your squadmates announce "Rifleman" or "Enemy" and it's just an unarmed civilian, especially when it's happening during a firefight.
Event Timeline
Comment Actions
Hello,
could you please upload a simple repro mission with mentioned problem?
It would help us a lot.
Thank you.
Comment Actions
I haven't seen the game identify civs or friendlies as enemy, but the rest is easy to repro:
- Unzip and load attached mission "18396_CivsAreSoldiers.Stratis"
- Preview. When mission begins, turn on night vision. Do not move or look around.
- Wait. Player will be setPos'd to a new location 5 seconds after mission begins (player's initial position is beyond object view distance from the civs, which seems to help ensure the player's group starts with no knowledge them. This simulates a real mission situation without the tedium of moving).
- Wait. Some civilian units will come into view. The player's unit will report them as either "Men", "Foot mobiles", "Infantry" or "Soldiers" (may depend on Auto-report being enabled in current profile)