Since I dont have authorization to re-open closed issue: This is offspring of http://feedback.arma3.com/view.php?id=18295#c68431
Why there is "reopen" controll, when reporters have no privileges to use it ?
General idea - in case of lockout, it's gameplay that gets bitten, it's way better to justify ( atleast ) in description of base/AO/Mission or add some UI "locked" to vehicle access menu. This will create more immersive BF than "no menu, no idea why, vehicle is just a brick, even thought you have slain whole crew, someone should have a key" case.
- halo lockout may be a valid thing. Kerry is a trooper, not a pilot.
- mentioned MRAP lockout seems just wrong/hurtful to gameplay, since supply truck is up for task, MRAP should be there - addressing AD - there are two attack boats, ready for destruction, with miniguns and G-launchers(iirc)
- This issue spoils last mission of chapter 2, player is not able to drive:
- MRAP
- supply trucks
- quads!
- pickup whick has been used be reinforcements! - this just looks silly - cant those guys share a key ?
Yep, I know its a scripting issue, but might be worth a while to enchance immersion.