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Cars brake on their own / have no "neutral" gearbox
Closed, ResolvedPublic


The offroad (all versions) applies brakes when no input is given by the driver. On a downslope road it comes to a full stop within ~35 m from a speed of 0 km/h. It seems to not want to roll at all. It brakes, then switches to a lower gear, braking even more until coming to a halt.

Newton's 1st law. The car should continue to move along the road, even more so since in the example mission it's a road with a sgnificant slope. With no brakes applied it would go for hundreds of meters, slowing down maybe a little all the way to the bottom of the hill. Roll resistance, wind resistance are not that kind of a major factor that they would slow down a car like that. {F23647}


Legacy ID
Game Physics
Steps To Reproduce

Repro mission attached, offroad given as an example:
Accelerate the car to a normal speed, avoid steering too much, release forward movement key (aka "do nothing"), notice the car slwoing down as if brakes are applied.

Compare to other vehicles, the hatchback behaves similarily.

Event Timeline

pops edited Steps To Reproduce. (Show Details)Apr 4 2014, 12:20 PM
pops edited Additional Information. (Show Details)
pops set Category to Game Physics.
pops set Reproducibility to Always.
pops set Severity to None.
pops set Resolution to Fixed.
pops set Legacy ID to 2496174225.May 7 2016, 6:21 PM
zGuba added a subscriber: zGuba.May 7 2016, 6:21 PM
zGuba added a comment.Apr 4 2014, 3:23 PM

Increasing inertia to defeat the described effect.

FrankHH added a subscriber: FrankHH.May 7 2016, 6:21 PM

How about reducing or even removing the auto brake?

pops added a subscriber: pops.May 7 2016, 6:21 PM
pops added a comment.Apr 4 2014, 6:49 PM

Looking forward to the changes, but won't increasing inertia adversely affect the acceleration of the offroad? It already is a slow vehicle that needs more than 15 s from 0 - 100 km/h (for comparison: a 2013 Toyota pickup takes 11 seconds to go from 0 - 100 km/h). It feels like it could use a little more torque to get it going in the first place.

zGuba added a comment.Apr 4 2014, 7:07 PM

I have some changes that should deal with it prepared locally, will have to wait some time though.


the fix should appear on Steam Dev within couple of days.

Thank you.

MadDogX added a subscriber: MadDogX.May 7 2016, 6:21 PM

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.