It's really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really annoying that you can't look up.
Description
Details
- Legacy ID
- 445064063
- Severity
- None
- Resolution
- Won't Fix
- Reproducibility
- Always
- Category
- Zeus - General
Event Timeline
It's there for technical reasons - editing units when camera is looking up is currently not possible, and limiting camera movement is only way how to prevent it.
Then, for the love of god, remove the limit and just disable editing if the camera is looking up.
_isLookingUp = [vectorDir curatorCamera, [0,0,1]] call BIS_fnc_dotProduct > 0.0;
if (_isLookingUp) then
{
// Whatever to disable editing.
};
I must agree. The limit makes it difficult to place units in the sky like helicopters. The thing will only go so high before I'll need to move the camera then have the helicopter move 100000 meters away because the mouse moved a tiny bit, where as if I was able to look up then that wouldn't have happened.
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.