Currently only triggers seem to be able to be used to activate synced modules. I would like to be able to use waypoints to perform the same function, so that a task is completed when a waypoint has been reached.
- Legacy ID
- Feature Request
It could be that it's not supported due to limitations.
What you can do instead is either create a trigger that's as big as the completion radius of the waypoint (or 1 if the completion radius is 0), which then triggers when the player gets to the same position as the waypoint.
Or a better way would be to create a trigger that has a condition of a bool. Then set the bool to true in the waypoint's activation field.