Currently only triggers seem to be able to be used to activate synced modules. I would like to be able to use waypoints to perform the same function, so that a task is completed when a waypoint has been reached.
Description
Description
Details
Details
- Legacy ID
- 3600715953
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Feature Request
Event Timeline
Comment Actions
probably knowing the desired script instead of the module, but i still voted up for ease
Comment Actions
It could be that it's not supported due to limitations.
What you can do instead is either create a trigger that's as big as the completion radius of the waypoint (or 1 if the completion radius is 0), which then triggers when the player gets to the same position as the waypoint.
Or a better way would be to create a trigger that has a condition of a bool. Then set the bool to true in the waypoint's activation field.
1: http://img706.imageshack.us/img706/3774/eja8.png
2: http://img541.imageshack.us/img541/7418/40mb.png
3: http://img600.imageshack.us/img600/2057/bnix.png
Comment Actions
Seems very complicated considering that the modules were supposed to make things simpler.