We have no way of naming positions for OBJECTS in the Respawn Menu.
When (for instance) creating missions with multiple sectors that each add a respawn position for the owning side, we are forced to create a marker so we can display our own text in the menu. It would be much easier to use the flagpole we already have there but this results in a multitude of respawn positions named 'Flag Pole' as it uses the displayName from FlagPole_F.
The same problem happens if say you have a vehicle as your respawn position. If any unit type is in the vehicle then the menu shows the name of this unit, if its an empty vehicle we get the 'dispalyName' from the config (as explained in the previous paragraph) where we may need it to say 'MHQ' or 'Respawn Truck' to make it clearer to the player where he is going to respawn at.