enableEnvironment command doesn't work.
Description
Details
- Legacy ID
- 2581923438
- Severity
- None
- Resolution
- No Bug
- Reproducibility
- Always
- Category
- Engine
enableEnvironment false; doesn't take effect
Event Timeline
this function should turn off ambiant life : like wind sounds, insect, bugs, rabbits, flies, etc
Correct, and it did exactly that when I tested. perhaps you should include exacts steps to reproduce your non working situation.
create an MP map, put only this line in init.sqf:
enableEnvironment false;
doesn't take effect.
enableEnvironment is still not functioning properly...
enableEnvironment false, disables sound and wildlife just fine :-)
But I need to disable just the wildlife alone using this...
enableEnvironment [false,true] (false is life & true is sound)
But it doesn't work, unless there's something I'm missing.
My issue on this was closed...
http://feedback.arma3.com/view.php?id=5891
@FeralCircus According to supportInfo enableenvironment expects BOOL. Not sure why you're trying to pass ARRAY to it.
I'm not too good with scripting :-s
I'm just basing it on the examples on this page...
https://resources.bisimulations.com/w/index.php?title=enableEnvironment
@FeralCircus that is VBS not Arma. This is wiki for arma https://community.bistudio.com/wiki/enableEnvironment
Aaah right thanks, that explains why its not working for me lol
It would be great if they make it work the same as VBS so that we can turn all the wildlife off.
Or just have an option in the graphics setting to switch them all off because every creature looks and moves annoyingly unrealistic.
Or better still if BIS study the locomotion of all the animals and make them look convincing, I would be happy to play with them all on :-)
Mass closing tickets marked as resolved more than 1 month ago.
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