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enableEnvironment doesn't work
Closed, ResolvedPublic

Description

enableEnvironment command doesn't work.

Details

Legacy ID
2581923438
Severity
None
Resolution
No Bug
Reproducibility
Always
Category
Engine
Steps To Reproduce

enableEnvironment false; doesn't take effect

Event Timeline

code34 edited Steps To Reproduce. (Show Details)Oct 19 2013, 12:43 PM
code34 edited Additional Information. (Show Details)
code34 set Category to Engine.
code34 set Reproducibility to Always.
code34 set Severity to None.
code34 set Resolution to No Bug.
code34 set Legacy ID to 2581923438.May 7 2016, 5:11 PM

What do you expect it does? Last time I checked it was working.

code34 added a subscriber: code34.May 7 2016, 5:11 PM

this function should turn off ambiant life : like wind sounds, insect, bugs, rabbits, flies, etc

Correct, and it did exactly that when I tested. perhaps you should include exacts steps to reproduce your non working situation.

create an MP map, put only this line in init.sqf:

enableEnvironment false;

doesn't take effect.

Try

waitUntil {time > 0};
enableEnvironment false;

enableEnvironment is still not functioning properly...
enableEnvironment false, disables sound and wildlife just fine :-)

But I need to disable just the wildlife alone using this...
enableEnvironment [false,true] (false is life & true is sound)
But it doesn't work, unless there's something I'm missing.

My issue on this was closed...
http://feedback.arma3.com/view.php?id=5891

@FeralCircus According to supportInfo enableenvironment expects BOOL. Not sure why you're trying to pass ARRAY to it.

I'm not too good with scripting :-s

I'm just basing it on the examples on this page...
https://resources.bisimulations.com/w/index.php?title=enableEnvironment

Aaah right thanks, that explains why its not working for me lol
It would be great if they make it work the same as VBS so that we can turn all the wildlife off.

Or just have an option in the graphics setting to switch them all off because every creature looks and moves annoyingly unrealistic.

Or better still if BIS study the locomotion of all the animals and make them look convincing, I would be happy to play with them all on :-)

MadDogX added a subscriber: MadDogX.May 7 2016, 5:11 PM

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.