Can't stop AI radio chatter during scripted conversations with radio subtitles. These commands do not work: player setVariable ["BIS_noCoreConversations", true]; player disableConversation true; enableRadio false; enableSentences false; - if I'm missing something, do vote down and explain to me! But presently, I'm still getting voices like 'Area clear!' etc. Would be good perhaps, to get a new command. Something like setAITalk false/true...
- Legacy ID
- Not A Bug
Yes this is really annoying. I currently developed a full mission with all my own audio recording for my mission partner. But for some reason, he starts talking from time to time with a second voice to tell me “Area Clear”. I just want him to shut up. I just want to disable the Audio automatic chat …
I understand that a lot of stuff cannot be done without a lot of effort. But on this, I know it can be done with a simple IF condition. It is annoying … this is one of the reason why I do not release that mission. I cannot stand my mission partner to chat all the time over the character voice I already recorded for him.
I would really appreciate a scripting command like …
Soldier1 AITalk false
This is really quite a frustrating issue - working on a project with custom voices - and then, you hear the AI voice! NEED an option to turn this off! Otherwise the whole KB system is rendered a little pointless.
Also, would be good to stop default player speech. Such as 'One Less' etc. An AITalk and playerTalk command would be wonderful:
Soldier1 AITalk false = no audible, default reports.
Player playerTalk false = disables all audible reports in the radio menu.
This really is needed. +1.
Please BIS, mission makers need to be able to disable AI voices. At present, there is no way of doing so without disabling custom chatter too.
We need enableAISpeech command.