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Objects and Units Invisible to Player (in Cargo) when Attached to the Interior of Vehicles
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Description

Low priority - but... it would be great if we could attach units and objects to the interiors of vehicles for immersion. There's a lot of space, for instance, in the Mohawk and it would be great to have things going on inside it, while the player is in transit.

Details

Legacy ID
3057985823
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Vehicles

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Oct 8 2013, 11:44 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Visual-Vehicles.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 3057985823.May 7 2016, 5:06 PM
F2kSel added a subscriber: F2kSel.May 7 2016, 5:06 PM
F2kSel added a comment.Oct 9 2013, 2:32 AM

In A2 objects attached can be seen some times but they're usually drawn in the wrong position or wrong scale, I assume it's part of the same issue in A3 although I haven't looked at it myself.

MadDogX added a subscriber: MadDogX.May 7 2016, 5:06 PM

Actually, this is due to the way Arma2 and 3 render the scene in multiple passes (foreground / background). Essentially it's a z-sorting issue, and it's the same in both games.

The player's body/vehicle (including all vehicle occupants) are the "foreground" and are always rendered in front of everything else (the "background"), which is why you never see your weapon or vehicle clipping into any environment objects from 1st person view (even if you do see it in 3rd).

Since objects attached to a vehicle are still considered to be in the "background", they are always rendered behind the vehicle, even if they are physically inside it. This is what causes the supposed position/scale issues that F2k_Sel mentioned, which is in fact just an optical illusion.

Anyway, BIS would have to move the player's vehicle from the virtual foreground into the background in order to solve this issue, which could cause a couple of new issues (mostly visual, like clipping of grass through the vehicle floor).

Bohemia added a subscriber: Bohemia.May 7 2016, 5:06 PM

I guess I'd rather not have the clipping and leave things as they are. A shame though - be brill if BI could give us the best of both worlds!

Anyway, BIS would have to move the player's vehicle from the virtual foreground into the background in order to solve this issue, which could cause a couple of new issues (mostly visual, like clipping of grass through the vehicle floor).

Wouldn't a much simpler solution, if possible, be to consider units "attachTo"-ed to the vehicle in the "foreground" for the purposes of first-person rendering?

It would still retain the benefits you mentioned, but would solve the issues of attached units being rendered oddly.