Medikit and FirstAidKit added via script don't work in multiplayer
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Authored By
Scrocco88, Sep 11 2013

Description

If you add a Medikit or a FirstAidKit to an Ammo Box via script you will not be able tu use it in multiplayer

Details

Legacy ID
722441611
Severity
None
Resolution
Open
Reproducibility
Always
Category
Gameplay
Steps To Reproduce
  1. Place an ammo box
  2. Add a First Aid Kit with _this addWeaponCargoGlobal ["FirstAidKit",10];
  3. Play the mission on a multiplayer server
  4. Throw a granade on your feet
  5. Pickup the FirstAidKit from the box
  6. Try to heal yourself
Scrocco88 edited Additional Information. (Show Details)
Scrocco88 set Category to Gameplay.
Scrocco88 set Reproducibility to Always.
Scrocco88 set Severity to None.
Scrocco88 set Resolution to Open.
Scrocco88 set Legacy ID to 722441611.May 7 2016, 4:39 PM

Bug still present in release version

try maybe

addItemCargoGlobal ["FirstAidKit",10];

instead of

addWeaponCargoGlobal ["FirstAidKit",10];

since FAK is an item.

Right!

Anyway the fact that using addWeaponCargoGlobal create a "broken" item instead of generating an error is not so good....

dedmen added a subscriber: dedmen.Wed, Sep 13, 4:29 PM

Can be closed.

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