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Positional audio error when player character speaks inside vehicles (0.77.109860)
Closed, ResolvedPublic

Description

Sorry for the confusing title. If your player character is sitting inside a vehicle and gives instructions or otherwise says anything, the 1st portion of the sentence is played outside the vehicle. For instance, I command my squad to get in the vehicle with: "All, get in that vehicle". The "all" sounds like it's being played from a point outside the vehicle, the "get in that vehicle" is played inside as expected.

If the sentence is a single word command, then it's played outside: "Dismount" is played outside. However "Two, dismount", "two" played outside, "dismount" played inside. So it's not word specific, just whether the word is at the first part of the stitched together sentences

Details

Legacy ID
893074501
Severity
None
Resolution
Suspended
Reproducibility
Always
Category
Sound
Steps To Reproduce

Get in any vehicle and give a command to your squad.

Event Timeline

tpw edited Steps To Reproduce. (Show Details)Sep 8 2013, 1:14 AM
tpw edited Additional Information. (Show Details)
tpw set Category to Sound.
tpw set Reproducibility to Always.
tpw set Severity to None.
tpw set Resolution to Suspended.
tpw set Legacy ID to 893074501.May 7 2016, 4:36 PM
ceeeb added a subscriber: ceeeb.May 7 2016, 4:36 PM
ceeeb added a comment.Sep 13 2013, 1:20 AM

Related to #14225

Fank added a subscriber: Fank.May 7 2016, 4:36 PM
Fank added a comment.May 16 2014, 12:45 PM

Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.