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Stance adjustments as separate keystrokes instead of only [Ctrl]
Closed, ResolvedPublic

Description

I would like to make the stance adjustments to separate key strokes ("Wx2", "Ax2", "Sx2", "Dx2"), but since there is only one adjust action key (that acts as a stance adjust mode rather than the actual action of changing stances in a specific direction) it is not possible. {F21376}

Details

Legacy ID
4227247133
Severity
None
Resolution
Open
Reproducibility
Always
Category
Controls
Steps To Reproduce

Menu->Controls->Keyboard->Infantry Movement->Adjust

Additional Information

The new stance system is great but i find myself just using "Q" and "E" for leaning and never using the "Ctrl + A or D" stances because they require a key to be held down. Same for the incremental up and down stances. I feel that if i could map the stance actions separately to "Wx2", "Ax2", "Sx2", and "Dx2" respectably- the motions shifting stances would feel much more fluid and would be faster. Alternatively one could use the direct input of a device like this (or other controller input methods, this is just an example) - http://www.stinkyboard.com/products/stinkyboard - without using the control key through macro software.

Event Timeline

eXploader1024 edited Additional Information. (Show Details)
eXploader1024 set Category to Controls.
eXploader1024 set Reproducibility to Always.
eXploader1024 set Severity to None.
eXploader1024 set Resolution to Open.
eXploader1024 set Legacy ID to 4227247133.May 7 2016, 3:59 PM

Both could be solved the same way but, that one is more focused toward ways to use the scroll wheel while mine is specifically stance control. I appreciate your feedback though. The more ways to customize the input of controlling the game, the better in my opinion.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:59 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.