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graphical desync (vehicle exterior and vehicle interior HUD) with current vehicle damage state
Closed, ResolvedPublic

Description

On a dedicated server with 2 players:

  • one player is driver one is gunner (problem should be on every vehicle but tested with Blackfoot and Hunter HMG)
  • the driver executes "vehicle player setdamage 0.5"

> vehicle HUD: driver sees the damage in the upper left corner (all vehicle parts are orange)

the gunner doesn't see it (even after getting to driver seat or outside then back in vehicle)

> exterior damage status of vehicle windows: both players see the damaged windows of the vehicle but if the driver player executes "vehicle player setdamage 0" the gunner player will still see the windows damaged on the vehicle while the driver player will see them with no damage

Details

Legacy ID
1517867912
Severity
None
Resolution
Open
Reproducibility
Always
Category
Ingame UI

Event Timeline

d3nn16 edited Steps To Reproduce. (Show Details)Jul 28 2013, 11:55 AM
d3nn16 edited Additional Information. (Show Details)
d3nn16 set Category to Ingame UI.
d3nn16 set Reproducibility to Always.
d3nn16 set Severity to None.
d3nn16 set Resolution to Open.
d3nn16 set Legacy ID to 1517867912.May 7 2016, 3:43 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:43 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.