This is a problem for my scripts because I decided (for simplifying scripts) to attach all information to the group objects (what vehicles the group members can create, group marker, group callsign, group respawn positions) that are created automatically when I place units in the editor. The problem is that groups are deleted when one player chooses to play in any slot of the group then leaves the server. After he leaves, the group becomes "objnull" and all information attached to it it's lost. A new player that will connect to server and choose the same slot, when he starts playing he will not be able to benefit all the features attached to initial group (because the initial group was deleted and that this new player is in a newly created group).
I found a workaround by adding a game logic unit with the editor in the group that I want to make persistent. The small inconvenient is that a new unit called "entity" is present in the squad leader's unit list which will act as a normal soldier (asking continuously "where are you?").
So I suggest two solutions :
- do not display the game logic as a managed unit for the squad leader
or
- create an option (description.ext file or script command "mygroup makePersistent true"?) that will prevent specific groups from being deleted automatically {F20836}