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script function to record for each player specific variable values for when the player reconnects/switches slots
Closed, ResolvedPublic

Description

This feature will allow mission makers do the following more easily:

  • create missions where player respawn time increases/decreases when for instance the player dies/kills enemy (and the player cannot cheat by changing slot/reconnecting so respawn time is reinitialized to a lower value)
  • record the score/"money/credit/call-it-as-you-want" (that can allow do different things in the game : buy vehicles, weapons, request support, etc)

Didn't find whether this feature already exists

Details

Legacy ID
2490805024
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

d3nn16 edited Steps To Reproduce. (Show Details)Jul 13 2013, 11:38 AM
d3nn16 edited Additional Information. (Show Details)
d3nn16 set Category to Feature Request.
d3nn16 set Reproducibility to N/A.
d3nn16 set Severity to None.
d3nn16 set Resolution to Open.
d3nn16 set Legacy ID to 2490805024.May 7 2016, 3:27 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:27 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.