This feature will allow mission makers do the following more easily:
- create missions where player respawn time increases/decreases when for instance the player dies/kills enemy (and the player cannot cheat by changing slot/reconnecting so respawn time is reinitialized to a lower value)
- record the score/"money/credit/call-it-as-you-want" (that can allow do different things in the game : buy vehicles, weapons, request support, etc)
Didn't find whether this feature already exists