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Clearer Line of Authority Required
Closed, ResolvedPublic

Description

Having played this game since its first incarnation as Operation Flashpoint, I have observed the same failure in terms of hierarchical command structure throughout the evolution of this series.

I would like to see more strategic focus by incorporating a General and a team of advisers. This should make use of a top-down strategic command structure that encompasses aspects such as interception of intelligence, radar, etc. Group commanders should then follow the commands of the Generals and work to a common goal. There should also be a way to enforce the following of orders and not have people running off doing their own thing (i.e. replacing someone with the next in command, or an AI).

In short, if we are going to simulate war, it needs to be more than just a shoot-em-up.

Details

Legacy ID
3743393262
Severity
None
Resolution
Open
Reproducibility
Always
Category
Gameplay

Event Timeline

mmc edited Steps To Reproduce. (Show Details)Jul 3 2013, 7:12 PM
mmc edited Additional Information. (Show Details)
mmc set Category to Gameplay.
mmc set Reproducibility to Always.
mmc set Severity to None.
mmc set Resolution to Open.
mmc set Legacy ID to 3743393262.May 7 2016, 3:16 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:16 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.