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mmc
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User Since
Jun 23 2013, 8:15 AM (564 w, 5 d)

Recent Activity

May 10 2016

mmc edited Steps To Reproduce on T69415: Allow shooting for vehicles.
May 10 2016, 4:34 AM · Arma 3
mmc added a comment to T69414: Inability to rotate head in vehicles.

The asterix key was the solution I was looking for.

May 10 2016, 4:34 AM · Arma 3
mmc added a comment to T69414: Inability to rotate head in vehicles.

When I am driving a vehicle, like a quad, I am always stuck looking directly forward.

May 10 2016, 4:34 AM · Arma 3
mmc edited Steps To Reproduce on T69414: Inability to rotate head in vehicles.
May 10 2016, 4:34 AM · Arma 3
mmc added a comment to T69413: Right clicking an in-game UI causes a task switch to the desktop.

I found the issue. I have a dual monitor setup. My mouse drifts to the second screen and the right-click causes the screen to minimize.

So, yeah, it is a bug in that the app is not capturing the mouse.

May 10 2016, 4:34 AM · Arma 3
mmc added a comment to T69413: Right clicking an in-game UI causes a task switch to the desktop.

Try it in a multiplayer session, that's when I notice it.

May 10 2016, 4:34 AM · Arma 3
mmc edited Steps To Reproduce on T69413: Right clicking an in-game UI causes a task switch to the desktop.
May 10 2016, 4:34 AM · Arma 3
mmc edited Steps To Reproduce on T69412: Clearer Line of Authority Required.
May 10 2016, 4:34 AM · Arma 3
mmc edited Steps To Reproduce on T68661: Multi Monitor Support.
May 10 2016, 4:03 AM · Arma 3
mmc added a comment to T68589: Game Running Really Slow.

Further examination shows this to be a server side issue when it comes to multiplayer games.

May 10 2016, 3:59 AM · Arma 3
mmc edited Steps To Reproduce on T68589: Game Running Really Slow.
May 10 2016, 3:59 AM · Arma 3
mmc edited Steps To Reproduce on T68305: Invert mouse for flight controls.
May 10 2016, 3:50 AM · Arma 3
mmc added a comment to T63286: Vehicles feel... weak. They stall while going up inclines, are weightless, handle too poorly..

I am forced to agree. The vehicles lack momentum and traction. Turning them is very close to yawing a heli at this point. Turning a corner at speed causes the vehicle to fish tail like mad.

Perhaps what is required is two separate forms of physics, one for realism, the other for arcade. Whilst realism is great, arcade physics are fun.

May 10 2016, 12:35 AM · Arma 3