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Less robotic shooting of AI
Closed, ResolvedPublic

Description

Just a minor nitpick, and probably relatively easy to implement, but here goes: When enemy AI engages you, it always shoots at the same frequency, which sounds *very* mechanical (bam-bam-bam-bam-reload-bam-bam-bam-bam, hope you get what I mean).

The idea is to introduce minor random variation into the shooting, like, add a random delay of up to 100 milliseconds between shots. That way, the shooting sounds much more real and less robotic.

Details

Legacy ID
3492167598
Severity
None
Resolution
Duplicate
Reproducibility
Have Not Tried
Category
Feature Request

Event Timeline

Varanon edited Steps To Reproduce. (Show Details)Jul 2 2013, 1:42 AM
Varanon edited Additional Information. (Show Details)
Varanon set Category to Feature Request.
Varanon set Reproducibility to Have Not Tried.
Varanon set Severity to None.
Varanon set Resolution to Duplicate.
Varanon set Legacy ID to 3492167598.May 7 2016, 3:13 PM
ceeeb added a subscriber: ceeeb.May 7 2016, 3:13 PM
ceeeb added a comment.Jul 2 2013, 1:45 AM

Duplicate of #6293

MadDogX added a subscriber: MadDogX.May 7 2016, 3:13 PM

So it is. Closing.